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Reading Ravenloft the setting
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8228493"><p>Also, the theme of Lamordia is isolation and desolation. Adam is lonely. The land reflects his bleak loneliness and his longing. I agree with the dutch thing. Also living in New England, a small coastal settlement is totally believable (as I said I live in the modern world yet grew up in a town of under 3,400 people: and that is the present population, think it was under 2,000 when I was a kid). Ravenloft isn't a soundstage, but it isn't the real world either. It is a demi plane. It doesn't have to abide by real world physics and laws when it comes to feeding the local population or explaining technology. Like I said before it was always a balance of real and surreal. It has been at its weakest, IMO, when it tried too much for naturalistic realism.</p><p></p><p>EDIT: Also just a note about believability. There are rules of thumb when it comes to population sizes, water resources, trade, etc. But as a former history student, you are regularly surprised by the ability of individual instances to break these rules. Not saying Ravenloft should therefore be regarded as believable. But there are plenty of historical examples of cities and places that don't fit neatly into some of the rules of thumb gamers have created about world building (and I think sometimes that encroaches too much on being creative)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8228493"] Also, the theme of Lamordia is isolation and desolation. Adam is lonely. The land reflects his bleak loneliness and his longing. I agree with the dutch thing. Also living in New England, a small coastal settlement is totally believable (as I said I live in the modern world yet grew up in a town of under 3,400 people: and that is the present population, think it was under 2,000 when I was a kid). Ravenloft isn't a soundstage, but it isn't the real world either. It is a demi plane. It doesn't have to abide by real world physics and laws when it comes to feeding the local population or explaining technology. Like I said before it was always a balance of real and surreal. It has been at its weakest, IMO, when it tried too much for naturalistic realism. EDIT: Also just a note about believability. There are rules of thumb when it comes to population sizes, water resources, trade, etc. But as a former history student, you are regularly surprised by the ability of individual instances to break these rules. Not saying Ravenloft should therefore be regarded as believable. But there are plenty of historical examples of cities and places that don't fit neatly into some of the rules of thumb gamers have created about world building (and I think sometimes that encroaches too much on being creative) [/QUOTE]
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