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Reading Ravenloft the setting
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<blockquote data-quote="Paul Farquhar" data-source="post: 8231240" data-attributes="member: 6906155"><p>It's boring because it makes the villain like every other villain ever. If you want to Ravenloft to be Forgotten Realms 2.0 - now with added Grimdark, then sure, make all the darklords cackling megalomaniacs.</p><p></p><p>That's the area a Ravenloft plot needs to go in to make it distinct from a GenericFantasyland plot. Obviously you run it by your players first.</p><p></p><p>Pining is pretty much what dark lords (male and female) are <em>supposed </em>to be doing. It's emo-land.</p><p></p><p>And emotions don't get any more primal than love/lust.</p><p></p><p>Indeed, getting away from the darklords with regards to story is a good thing. Which it's why its better for them to be sitting in their castles pining away rather than doing the same thing villains do every night - plot to take over the world.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8231240, member: 6906155"] It's boring because it makes the villain like every other villain ever. If you want to Ravenloft to be Forgotten Realms 2.0 - now with added Grimdark, then sure, make all the darklords cackling megalomaniacs. That's the area a Ravenloft plot needs to go in to make it distinct from a GenericFantasyland plot. Obviously you run it by your players first. Pining is pretty much what dark lords (male and female) are [I]supposed [/I]to be doing. It's emo-land. And emotions don't get any more primal than love/lust. Indeed, getting away from the darklords with regards to story is a good thing. Which it's why its better for them to be sitting in their castles pining away rather than doing the same thing villains do every night - plot to take over the world. [/QUOTE]
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Reading Ravenloft the setting
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