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<blockquote data-quote="tetrasodium" data-source="post: 8232077" data-attributes="member: 93670"><p>Not at all, I've done similar with strahd as described earlier, & other patron types over the years like Merrix/Erandis/Etc. They are all living breathing people with interests desires & goals of their own that are not simply waiting around to jump at the PC's call. They don't need to fight Jacqueline over it & doing so would be a bad thing the Dark Powers along with other powerful individuals as lowly as simple nobles could get involved with. Damming a river being a problem might not be as simple as not damming it... The PCs wanted to build a dam for a reason & now a straightforward goal is complicated much as doing so in our world is often complicated by endangered species & local industry needs. Finding an acceptable solution that lets the damn get built to accomplish the initial goal or finding an alternate way of accomplishing the initial goal is the challenge. If <em>you</em> can't think of a work around in those kinds of problems it usually works great to have some powerless NPC (like a secretary mayor or whatever) who <em>"knows"</em> the issue explain the problem(s) with the plan to the players & let the players figure out something good enough for said npc to say "that <em>might</em> be acceptable" simply because you can think of ways to make doing <em>that</em> fun. </p><p></p><p>Take the hotspring/vinyard/lightningrail between towns barovia example from the campaign I mentioned. The people of argenvostolt(the city in it's shadow not keep) were suffering from severe depression that ended all efforts from the cannith artificers to function or get their laborers to work with irrelevant plot reasons... PC solution "lets find a way for them to throw a regular after shift party">artificer in charge"siiiiiighhhhhh..... that mighhhhht work.... but there's no more alchohol since the vinyard & brewery shut down" >PCs proceed to clear the blighted trees & such and help the <em>"I'm almost ten billion percent sure these guys are werewolves given x y & z so be verrrrrrrry polite" </em>staff who don't seem to actually live anywhere i the area & are more than a little off but friendly enough> NPC:"The booze helps but the lightning rail needs raw materials, we think there is a mine filled with monsters here">PCs:"lets go clear out a mine, cool a new town"> worn out rail workers/miners are getting too drunk & strahd basically setup a "papers please"type TSA looking for tatiana so we need something that lets them recover> PC"wait.. :didn't we go through that thing acouple campaigns ago with those artificial manifest zones setup to mine something planar?... can we make a fernia manifest zone to start a hotspring?">PC2:"wow I love that idea> NPC:"maybe but we would need you to go take some measurements so we can calibrate the planar anchors & I have a feeling it would be dangerous"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8232077, member: 93670"] Not at all, I've done similar with strahd as described earlier, & other patron types over the years like Merrix/Erandis/Etc. They are all living breathing people with interests desires & goals of their own that are not simply waiting around to jump at the PC's call. They don't need to fight Jacqueline over it & doing so would be a bad thing the Dark Powers along with other powerful individuals as lowly as simple nobles could get involved with. Damming a river being a problem might not be as simple as not damming it... The PCs wanted to build a dam for a reason & now a straightforward goal is complicated much as doing so in our world is often complicated by endangered species & local industry needs. Finding an acceptable solution that lets the damn get built to accomplish the initial goal or finding an alternate way of accomplishing the initial goal is the challenge. If [I]you[/I] can't think of a work around in those kinds of problems it usually works great to have some powerless NPC (like a secretary mayor or whatever) who [I]"knows"[/I] the issue explain the problem(s) with the plan to the players & let the players figure out something good enough for said npc to say "that [I]might[/I] be acceptable" simply because you can think of ways to make doing [I]that[/I] fun. Take the hotspring/vinyard/lightningrail between towns barovia example from the campaign I mentioned. The people of argenvostolt(the city in it's shadow not keep) were suffering from severe depression that ended all efforts from the cannith artificers to function or get their laborers to work with irrelevant plot reasons... PC solution "lets find a way for them to throw a regular after shift party">artificer in charge"siiiiiighhhhhh..... that mighhhhht work.... but there's no more alchohol since the vinyard & brewery shut down" >PCs proceed to clear the blighted trees & such and help the [I]"I'm almost ten billion percent sure these guys are werewolves given x y & z so be verrrrrrrry polite" [/I]staff who don't seem to actually live anywhere i the area & are more than a little off but friendly enough> NPC:"The booze helps but the lightning rail needs raw materials, we think there is a mine filled with monsters here">PCs:"lets go clear out a mine, cool a new town"> worn out rail workers/miners are getting too drunk & strahd basically setup a "papers please"type TSA looking for tatiana so we need something that lets them recover> PC"wait.. :didn't we go through that thing acouple campaigns ago with those artificial manifest zones setup to mine something planar?... can we make a fernia manifest zone to start a hotspring?">PC2:"wow I love that idea> NPC:"maybe but we would need you to go take some measurements so we can calibrate the planar anchors & I have a feeling it would be dangerous" [/QUOTE]
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