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Reading Ravenloft the setting
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8232551" data-attributes="member: 6802378"><p>Of course Ravenloft has to change, but not only to be more inclusive but because the current fandom also is changing. The original Ravenloft was inspired in the old black & white horror movies, but today these can't the exclusive main of inspiration. Today new DM generations drinks different sources, as the indie horror movies, TV-Shows, Asian comics, survival horror videogames, or other TTRPGs besides the classic World of Darkness. </p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Mama_(2013_film)[/URL]</p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Dead_Silence[/URL]</p><p></p><p>In my game there are planar gates from the demiplane of dread to a crystal sphere in the material plane, but this is almos so bad like the own demiplane. It is like Innistrad, with a little better technology and more "post-apocalypse", suffering "raid" by Lovecraftian creatures from the Far Realm. The fact is the darklords almost can "visit" that crystal sphere. Really they can't exit the "cages" but this dread domains as "floating pocket universes" can appear in the "dammed" crystal spheres causing lots of troubles to the naive survivers, who have got enough troubles with monsters and supernatural factions conspiranting to rule the remains of the civilitation. (A poisoned gift, or trick by the Dark Powers for those enough brave or fool to dare to try an escape).</p><p></p><p>In my game also there are very good people, true blessed, and sometimes when they suffer a tragic fate, something happens, and Dark Powers like this nothing at all, for example the undeads can't attack in the sacred place of a saint martyr, or evil magic fails when innocent children pray asking divine help. Some dark lords feel really unconfortable when they suffering visions of geists (ghosts) showing inner peace and serenity because they died with enough divine grace, or at least saved their souls with their sacrifice getting the true redenmtion. </p><p></p><p>* It is harder to feel piety for the dark lords when you notice they are behaving like totally toxic people. Let's say I enjoy more when the antagonists know how to be true leaders of their factions. </p><p></p><p>[MEDIA=youtube]1OzJ-pKWbi0[/MEDIA]</p><p></p><p>[MEDIA=youtube]d9lraXn4i8g[/MEDIA]</p><p></p><p><img src="https://cdn.computerhoy.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2018/09/skins-fortnite_0.jpg?itok=Fz87JpIX" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 661px" /></p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8232551, member: 6802378"] Of course Ravenloft has to change, but not only to be more inclusive but because the current fandom also is changing. The original Ravenloft was inspired in the old black & white horror movies, but today these can't the exclusive main of inspiration. Today new DM generations drinks different sources, as the indie horror movies, TV-Shows, Asian comics, survival horror videogames, or other TTRPGs besides the classic World of Darkness. [URL unfurl="true"]https://en.wikipedia.org/wiki/Mama_(2013_film)[/URL] [URL unfurl="true"]https://en.wikipedia.org/wiki/Dead_Silence[/URL] In my game there are planar gates from the demiplane of dread to a crystal sphere in the material plane, but this is almos so bad like the own demiplane. It is like Innistrad, with a little better technology and more "post-apocalypse", suffering "raid" by Lovecraftian creatures from the Far Realm. The fact is the darklords almost can "visit" that crystal sphere. Really they can't exit the "cages" but this dread domains as "floating pocket universes" can appear in the "dammed" crystal spheres causing lots of troubles to the naive survivers, who have got enough troubles with monsters and supernatural factions conspiranting to rule the remains of the civilitation. (A poisoned gift, or trick by the Dark Powers for those enough brave or fool to dare to try an escape). In my game also there are very good people, true blessed, and sometimes when they suffer a tragic fate, something happens, and Dark Powers like this nothing at all, for example the undeads can't attack in the sacred place of a saint martyr, or evil magic fails when innocent children pray asking divine help. Some dark lords feel really unconfortable when they suffering visions of geists (ghosts) showing inner peace and serenity because they died with enough divine grace, or at least saved their souls with their sacrifice getting the true redenmtion. * It is harder to feel piety for the dark lords when you notice they are behaving like totally toxic people. Let's say I enjoy more when the antagonists know how to be true leaders of their factions. [MEDIA=youtube]1OzJ-pKWbi0[/MEDIA] [MEDIA=youtube]d9lraXn4i8g[/MEDIA] [IMG width="661px"]https://cdn.computerhoy.com/sites/navi.axelspringer.es/public/styles/1200/public/media/image/2018/09/skins-fortnite_0.jpg?itok=Fz87JpIX[/IMG] [/QUOTE]
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