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Reading Ravenloft the setting
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8233122"><p>But it is still possible to do low combat adventures. And no one said these characters had to be guaranteed survival against PCs. You can structure adventures however you like, and as the GM you have a lot of power in terms of where things are located, how they move in the adventure, etc. If the players don't even know they are being opposed by Dominic, they can't exactly march up and slice off his head in the first ten minutes. The whole point of a character like Dominic, as far as I can tell (as I said he was never one that personally resonated with me) is he can be a looming figure in the background, where the players might never get that personal touch (perhaps in notes, or in other forms, but they don't necessarily need to see him or talk to him----this can actually be more powerful). But if you do need them to interact, you do so knowing they might succeed in killing him. He is week enough that is feasible, but it isn't going to be a cake walk when you have a man who has so many people under his spell. And ,importantly, there are always ways to make killing him not impossible, but a difficult choice. If Dominic knows something important that the PCs want to know (could be anything, but lets say they are trying to escape Ravenloft and he knows, or says he knows the location of an escape portal), they can still kill him, but they could be sacrificing valuable information doing so. Such a moment might be a turning point, where he is even able to convince the players to work for him. Who knows. It could also turn out he dies with a sword in his stomach (but I still wouldn't overlook his ability to mesmerize---which can also be turned on PCs).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8233122"] But it is still possible to do low combat adventures. And no one said these characters had to be guaranteed survival against PCs. You can structure adventures however you like, and as the GM you have a lot of power in terms of where things are located, how they move in the adventure, etc. If the players don't even know they are being opposed by Dominic, they can't exactly march up and slice off his head in the first ten minutes. The whole point of a character like Dominic, as far as I can tell (as I said he was never one that personally resonated with me) is he can be a looming figure in the background, where the players might never get that personal touch (perhaps in notes, or in other forms, but they don't necessarily need to see him or talk to him----this can actually be more powerful). But if you do need them to interact, you do so knowing they might succeed in killing him. He is week enough that is feasible, but it isn't going to be a cake walk when you have a man who has so many people under his spell. And ,importantly, there are always ways to make killing him not impossible, but a difficult choice. If Dominic knows something important that the PCs want to know (could be anything, but lets say they are trying to escape Ravenloft and he knows, or says he knows the location of an escape portal), they can still kill him, but they could be sacrificing valuable information doing so. Such a moment might be a turning point, where he is even able to convince the players to work for him. Who knows. It could also turn out he dies with a sword in his stomach (but I still wouldn't overlook his ability to mesmerize---which can also be turned on PCs). [/QUOTE]
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