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Reading Ravenloft the setting
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<blockquote data-quote="Tonguez" data-source="post: 8236406" data-attributes="member: 1125"><p>The original design was suppose to be a nightmare realm, bits snatched from throughout the multiverse, so the nonsensical nature is by design.</p><p>Its only later with people wanting to be natives and give some consistency that it needs to be mapped out. But yes clustering similar culture and tech is probably a good idea.</p><p></p><p></p><p></p><p>I kinda like this idea, its similar to what I did in my version of Spelljammer mixed with Ravenlofts mists which I used to create a setting based on the game PC Pyrates.</p><p>Essentially reality had been ripped apart by a cataclysmic Nexus Storm which was enveloping everything except for a few scattered Zones (Islands). A World known as the Core Medula had discovered three stable portals which allowed them to sail Nexus Ships through the Portals to reach new Zones...</p><p></p><p>Anyway I like the idea of Ravenloft being made up of a relatively small Core each of which becomes the nexus of its own cluse</p><p>eg</p><ul> <li data-xf-list-type="ul">Mordent (Anglo cluster with Paridon, Forlorn, Staunton Bluffs, Bleakhouse etc)</li> <li data-xf-list-type="ul">Dementlieu (urban) & Richemulot (Romance cluster with Paridon, Blaustein, Borca etc)</li> <li data-xf-list-type="ul">Lamordia (Germanic cluster)</li> <li data-xf-list-type="ul">Barovia (Carpathians cluster</li> <li data-xf-list-type="ul">The Nightmare Lands (cluster everything else)</li> </ul><p></p><p>Then use the Mist ways, dark portals and Otherside to link it all together</p><p>Since time travel is a thing, you could even have the same geographies done at different eras and thus account for multiple domains and differing Dark Lords</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8236406, member: 1125"] The original design was suppose to be a nightmare realm, bits snatched from throughout the multiverse, so the nonsensical nature is by design. Its only later with people wanting to be natives and give some consistency that it needs to be mapped out. But yes clustering similar culture and tech is probably a good idea. I kinda like this idea, its similar to what I did in my version of Spelljammer mixed with Ravenlofts mists which I used to create a setting based on the game PC Pyrates. Essentially reality had been ripped apart by a cataclysmic Nexus Storm which was enveloping everything except for a few scattered Zones (Islands). A World known as the Core Medula had discovered three stable portals which allowed them to sail Nexus Ships through the Portals to reach new Zones... Anyway I like the idea of Ravenloft being made up of a relatively small Core each of which becomes the nexus of its own cluse eg [LIST] [*]Mordent (Anglo cluster with Paridon, Forlorn, Staunton Bluffs, Bleakhouse etc) [*]Dementlieu (urban) & Richemulot (Romance cluster with Paridon, Blaustein, Borca etc) [*]Lamordia (Germanic cluster) [*]Barovia (Carpathians cluster [*]The Nightmare Lands (cluster everything else) [/LIST] Then use the Mist ways, dark portals and Otherside to link it all together Since time travel is a thing, you could even have the same geographies done at different eras and thus account for multiple domains and differing Dark Lords [/QUOTE]
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