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Reading Ravenloft the setting
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<blockquote data-quote="Bedrockgames" data-source="post: 8236452" data-attributes="member: 85555"><p>I am definitely in the minority on what would be best for the core setting. What I'd like to see is expanding the setting on the existing core (and bringing back the weird domains like G'henna, Bleutspur and Nightmare Lands). Maybe get a nice desert in there after Bluetpur and Nightmare lands, with a bunch of pocket domain oasis in it; a much large sea on the coast as well, with a variety of islands. Include lots of islands of terror too, but include more concrete rules for what happens when people venture into the mists (methods of navigation, with their accuracy and where you end up when navigation fails). And bare bones entries <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8236452, member: 85555"] I am definitely in the minority on what would be best for the core setting. What I'd like to see is expanding the setting on the existing core (and bringing back the weird domains like G'henna, Bleutspur and Nightmare Lands). Maybe get a nice desert in there after Bluetpur and Nightmare lands, with a bunch of pocket domain oasis in it; a much large sea on the coast as well, with a variety of islands. Include lots of islands of terror too, but include more concrete rules for what happens when people venture into the mists (methods of navigation, with their accuracy and where you end up when navigation fails). And bare bones entries :) [/QUOTE]
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