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Reading Ravenloft the setting
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8236580"><p>I think the religious lore behind monsters is often so strong, it sometimes might not be such a bad idea for a place like Ravenloft to use real world religions (you can have religions from other worlds too, but crosses and vampires are such an iconic thing). I am thinking of doing this myself if I run another 2E Ravenloft campaign this year. Findley was one of the line's best writers IMO, but that first Van Richten book certainly had quirks (The guide to werebeasts is really stellar and the guide to vampires was wonderful despite its flaws: most of which were just due to it being the first Van Richten book). I distinctly remember there not being a good deal of consistency in keeping Van Richten's voice and perspective straight (for example pretty sure there were moments Van Richten started talking about game mechanics....later books made this distinction a much clearer wall). </p><p></p><p>I actually like the lack of a consistent and rigid canon early in the line (one of the reasons I stopped playing forgotten realms was the canon got too extensive and canon lawyers became a big thing: much more a fan of GMs putting their own elaboration on a setting or the details being more pick and choose). The Book of Crypts has a character announce "Welcome to Ravenloft" even though it became canon that the world wasn't actually called Ravenloft. It seemed like writers were either given a great deal of liberty on that front or there just wasn't much oversight (I suspect part of it was just finding their footing).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8236580"] I think the religious lore behind monsters is often so strong, it sometimes might not be such a bad idea for a place like Ravenloft to use real world religions (you can have religions from other worlds too, but crosses and vampires are such an iconic thing). I am thinking of doing this myself if I run another 2E Ravenloft campaign this year. Findley was one of the line's best writers IMO, but that first Van Richten book certainly had quirks (The guide to werebeasts is really stellar and the guide to vampires was wonderful despite its flaws: most of which were just due to it being the first Van Richten book). I distinctly remember there not being a good deal of consistency in keeping Van Richten's voice and perspective straight (for example pretty sure there were moments Van Richten started talking about game mechanics....later books made this distinction a much clearer wall). I actually like the lack of a consistent and rigid canon early in the line (one of the reasons I stopped playing forgotten realms was the canon got too extensive and canon lawyers became a big thing: much more a fan of GMs putting their own elaboration on a setting or the details being more pick and choose). The Book of Crypts has a character announce "Welcome to Ravenloft" even though it became canon that the world wasn't actually called Ravenloft. It seemed like writers were either given a great deal of liberty on that front or there just wasn't much oversight (I suspect part of it was just finding their footing). [/QUOTE]
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