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Reading Ravenloft the setting
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<blockquote data-quote="Voadam" data-source="post: 8241515" data-attributes="member: 2209"><p>The giant skeletons in MC10 are made by using an enlarge spell as part of the process,</p><p></p><p>"Like lesser animated skeletons, these undead things have no true claim to any place in nature. They are created from the bones of those who have died and are abominations in the eyes of all who belief in the sanctity of life and goodness.</p><p>The process by which giant skeletons are created is dark and evil. Attempts to manufacture them outside of Ravenloft have failed, so it is clear that they are in some way linked to the Dark Powers themselves. In order to create a giant skeleton, a spell caster must have the intact skeleton of a normal human or demihuman. On a night when the land is draped in fog, they must cast an animate dead, produce fire, enlarge, and a resist fire spell over the bones. When the last spell is cast, the bones lengthen and thicken and the creatures rises up. The the creator must make a Ravenloft Powers check for his part in this evil undertaking."</p><p></p><p>Those look a lot like the ones in Feast of Goblyns, but the ones in Feast of Goblyns have 8 HD and not the MC 4+4 HD. Both are immune to fire and do d12 damage.</p><p></p><p>2e Fire giant skeletons would have 15HD. 1e ones would have 11 HD.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8241515, member: 2209"] The giant skeletons in MC10 are made by using an enlarge spell as part of the process, "Like lesser animated skeletons, these undead things have no true claim to any place in nature. They are created from the bones of those who have died and are abominations in the eyes of all who belief in the sanctity of life and goodness. The process by which giant skeletons are created is dark and evil. Attempts to manufacture them outside of Ravenloft have failed, so it is clear that they are in some way linked to the Dark Powers themselves. In order to create a giant skeleton, a spell caster must have the intact skeleton of a normal human or demihuman. On a night when the land is draped in fog, they must cast an animate dead, produce fire, enlarge, and a resist fire spell over the bones. When the last spell is cast, the bones lengthen and thicken and the creatures rises up. The the creator must make a Ravenloft Powers check for his part in this evil undertaking." Those look a lot like the ones in Feast of Goblyns, but the ones in Feast of Goblyns have 8 HD and not the MC 4+4 HD. Both are immune to fire and do d12 damage. 2e Fire giant skeletons would have 15HD. 1e ones would have 11 HD. [/QUOTE]
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