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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8250723"><p>I really liked Sithicus. It was a great backdrop for adventure. The lord is one of the great villains of the D&D game lines, but he is easy to keep as a background figure (the changeover to Azael never really worked for me: great side character, terrible dark lord....he was written as a foil for Soth and worked well as that). I used Sithicus a ton. One of my favorite areas to center my campaigns was the Valachan, Sithicus and Kartakass band. All three were quite easy to make creepy and I tended to get a lot of adventure ideas. Plenty of good adventure to be had a little north as well. </p><p></p><p>I think a lot of it though really sank or swim on how the domains spoke to you (at least leading up to the DoD book). Since elaboration was really what made the domains functional in a gaming sense. I found it easy to elaborate on a lot of those western and south western domains in my head (especially taking inspiration from the Van Richten Guidebooks).</p><p></p><p>Also one thing I remember doing with Sithicus that worked was having Soth-Like figures prevalent in old lost tombs. I kind of took Soth as a template and assumed others like him might be buried in the domain. One villain I had success with was a character who was an undead warrior who wore a bronze burial mask and couldn't talk, but had been dug up and sent after the party by a powerful wizard. Him chasing the party all through Sithicus worked really well as they tried to contend with other goals in the adventure. And I think because the players knew it was Soth's domain, a character like that was easy to buy into.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8250723"] I really liked Sithicus. It was a great backdrop for adventure. The lord is one of the great villains of the D&D game lines, but he is easy to keep as a background figure (the changeover to Azael never really worked for me: great side character, terrible dark lord....he was written as a foil for Soth and worked well as that). I used Sithicus a ton. One of my favorite areas to center my campaigns was the Valachan, Sithicus and Kartakass band. All three were quite easy to make creepy and I tended to get a lot of adventure ideas. Plenty of good adventure to be had a little north as well. I think a lot of it though really sank or swim on how the domains spoke to you (at least leading up to the DoD book). Since elaboration was really what made the domains functional in a gaming sense. I found it easy to elaborate on a lot of those western and south western domains in my head (especially taking inspiration from the Van Richten Guidebooks). Also one thing I remember doing with Sithicus that worked was having Soth-Like figures prevalent in old lost tombs. I kind of took Soth as a template and assumed others like him might be buried in the domain. One villain I had success with was a character who was an undead warrior who wore a bronze burial mask and couldn't talk, but had been dug up and sent after the party by a powerful wizard. Him chasing the party all through Sithicus worked really well as they tried to contend with other goals in the adventure. And I think because the players knew it was Soth's domain, a character like that was easy to buy into. [/QUOTE]
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