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General Tabletop Discussion
*Pathfinder & Starfinder
Reading & Running old D&D adventure/delves... Am I missing something?
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<blockquote data-quote="Celebrim" data-source="post: 6264625" data-attributes="member: 4937"><p>True. Castle Ravenloft is a more brutal PC killer than Tomb of Horrors if you play it straight. Plus, you really need to have hit your stride in filling out things as a DM to do justice to Castle Ravenloft.</p><p></p><p></p><p></p><p>Fully agree there. It would take me probably 12 weeks of work - maybe 240 hours - just to make the Elemental nodes work right. (I've got summaries for where I'd go with them in another thread somewhere). Might as well write my own adventure.</p><p></p><p></p><p></p><p>Don't agree there. Making KotB into something worthwhile is as hard as running ToEE and CR combined. Talk about something that feels like an incomplete random hodge-podge, with no plot, no story, no direction, and no characterization.</p><p></p><p>Personally, I'd consider adapting 'Of Sound Mind', 'Whispering Cairn' or one of the other better 3e area introductory modules before I'd go with KotB. 'Sinister Secret of Saltmarsh' is a good intro framework, but the house itself needs work (too much poison for a low level team) and the follow-up modules are ridiculous in the degree of assumptions they make and burden they impose if the assumptions go wrong. If you want old school random delving, 'Caverns of Thracia' is far better than KotB.</p><p></p><p>Let me look over my stuff and think about it. I'm not sure what I'd recommend as a starter.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6264625, member: 4937"] True. Castle Ravenloft is a more brutal PC killer than Tomb of Horrors if you play it straight. Plus, you really need to have hit your stride in filling out things as a DM to do justice to Castle Ravenloft. Fully agree there. It would take me probably 12 weeks of work - maybe 240 hours - just to make the Elemental nodes work right. (I've got summaries for where I'd go with them in another thread somewhere). Might as well write my own adventure. Don't agree there. Making KotB into something worthwhile is as hard as running ToEE and CR combined. Talk about something that feels like an incomplete random hodge-podge, with no plot, no story, no direction, and no characterization. Personally, I'd consider adapting 'Of Sound Mind', 'Whispering Cairn' or one of the other better 3e area introductory modules before I'd go with KotB. 'Sinister Secret of Saltmarsh' is a good intro framework, but the house itself needs work (too much poison for a low level team) and the follow-up modules are ridiculous in the degree of assumptions they make and burden they impose if the assumptions go wrong. If you want old school random delving, 'Caverns of Thracia' is far better than KotB. Let me look over my stuff and think about it. I'm not sure what I'd recommend as a starter. [/QUOTE]
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Reading & Running old D&D adventure/delves... Am I missing something?
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