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General Tabletop Discussion
*Pathfinder & Starfinder
Reading & Running old D&D adventure/delves... Am I missing something?
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<blockquote data-quote="Joe Sumfin" data-source="post: 6265029" data-attributes="member: 6774800"><p>Yikes. I didn't know this would get such a response but I appreciate it all. I'm not really that scared of fleshing out a story with given pieces I more or less just wanted to know if thats how they wrote these things back in the day and thats fine.</p><p></p><p>I haven't read any new campaign books so I don't have anyhting to compare to but I imagine newer books are such as "adventurers come to town, goto bar, meet X.(X has this to say about such topics and points then to Site A. They head off to site A" and it goes along that lines in that the conversation is kind of already mapped out.</p><p></p><p>I just read a bit more into ToEE and at the point of Interlude from Hommlet to Nulb under the DM notes it just says something like "Now that hommlet is taken care of and you've slain or chased off all the bad guys...." Although I haven't read ALL the encounters in the moathouse I didn't see anything about Zert or any of the other people being an encounter.</p><p></p><p>I'm perfectly fine with that because I can make up my own story and how the traitors play in but I just wanted to know if I was missing something.</p><p></p><p>I'll be honest that I am really drawn to Castle Ravenloft because I like the story and potential to play with it but as it reads you guys are right. Your asked for help, you go, you can't leave, you head to the castle and just stay in the castle until Strahd is dead or you are. I didn't read anything really about having to search out the sunsword or the artifacts or whatever. I thought they'd be like somewhere else and you'd have to go back to town for help or search the countryside or whatever.</p><p></p><p>I like these old books that they are basically playgrounds you are given to mess with but I just don't like the "its there, lets just kill it." over arc. Oh well.</p><p></p><p>Thanks for all the feedback,</p></blockquote><p></p>
[QUOTE="Joe Sumfin, post: 6265029, member: 6774800"] Yikes. I didn't know this would get such a response but I appreciate it all. I'm not really that scared of fleshing out a story with given pieces I more or less just wanted to know if thats how they wrote these things back in the day and thats fine. I haven't read any new campaign books so I don't have anyhting to compare to but I imagine newer books are such as "adventurers come to town, goto bar, meet X.(X has this to say about such topics and points then to Site A. They head off to site A" and it goes along that lines in that the conversation is kind of already mapped out. I just read a bit more into ToEE and at the point of Interlude from Hommlet to Nulb under the DM notes it just says something like "Now that hommlet is taken care of and you've slain or chased off all the bad guys...." Although I haven't read ALL the encounters in the moathouse I didn't see anything about Zert or any of the other people being an encounter. I'm perfectly fine with that because I can make up my own story and how the traitors play in but I just wanted to know if I was missing something. I'll be honest that I am really drawn to Castle Ravenloft because I like the story and potential to play with it but as it reads you guys are right. Your asked for help, you go, you can't leave, you head to the castle and just stay in the castle until Strahd is dead or you are. I didn't read anything really about having to search out the sunsword or the artifacts or whatever. I thought they'd be like somewhere else and you'd have to go back to town for help or search the countryside or whatever. I like these old books that they are basically playgrounds you are given to mess with but I just don't like the "its there, lets just kill it." over arc. Oh well. Thanks for all the feedback, [/QUOTE]
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Reading & Running old D&D adventure/delves... Am I missing something?
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