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Reading & Running old D&D adventure/delves... Am I missing something?
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<blockquote data-quote="Joe Sumfin" data-source="post: 6265190" data-attributes="member: 6774800"><p>You have peaked my interest sir.</p><p></p><p>I am trying to think of ways to add RP and intrigue value in town. Maybe some Strahd spies? And some involvement with that ghost train that goes from the graveyard to the tower. That element is cool but what can I do with it? One of the ghosts is.. someone Ireena knows and .. they can talk? Like the book Dante's Inferno, Dante can pull a soul out and talk to them and when they go back its like they never left..</p><p></p><p>I'm looking for something for them to do outside the castle. Like I'm thinking of maybe putting some element or treasure outside the castle they'd need to get. I thought maybe put the sunsword outside or the holy symbol that there could be hints to where it is or something.</p><p></p><p>Since Ravenloft was pre-3.5, I'm wondering how to alter it to account for pathfinder classes. I've found something called Mistfinder that gives an updated Strahd as a level 15? like paladin/necromancer or something and they make some cool tweaks to the paladin class.</p><p></p><p>Otherwise yeah. Honestly the thing that makes me want to run ToEE a tiny bit more is because its its own thing. Where imo Ravenloft could just be slapped in to just a story your running. I mean "you wake up and are surrounded by this fog that rolled in over night. You don't know what happened but when you walk into the fog you start choking." Its easy to drop in.</p><p></p><p>But yeah, I'm all ears for any tips you might have. Thanks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I do agree about the crypts and searching all those rooms. I'm picturing something like the Medusa battle from Clash of the Titans though.</p><p></p><p>Question though; If its fleshed out a little and not just rolled through, how many hours do you think Ravenloft and ToEE could be played for?</p></blockquote><p></p>
[QUOTE="Joe Sumfin, post: 6265190, member: 6774800"] You have peaked my interest sir. I am trying to think of ways to add RP and intrigue value in town. Maybe some Strahd spies? And some involvement with that ghost train that goes from the graveyard to the tower. That element is cool but what can I do with it? One of the ghosts is.. someone Ireena knows and .. they can talk? Like the book Dante's Inferno, Dante can pull a soul out and talk to them and when they go back its like they never left.. I'm looking for something for them to do outside the castle. Like I'm thinking of maybe putting some element or treasure outside the castle they'd need to get. I thought maybe put the sunsword outside or the holy symbol that there could be hints to where it is or something. Since Ravenloft was pre-3.5, I'm wondering how to alter it to account for pathfinder classes. I've found something called Mistfinder that gives an updated Strahd as a level 15? like paladin/necromancer or something and they make some cool tweaks to the paladin class. Otherwise yeah. Honestly the thing that makes me want to run ToEE a tiny bit more is because its its own thing. Where imo Ravenloft could just be slapped in to just a story your running. I mean "you wake up and are surrounded by this fog that rolled in over night. You don't know what happened but when you walk into the fog you start choking." Its easy to drop in. But yeah, I'm all ears for any tips you might have. Thanks. ;) I do agree about the crypts and searching all those rooms. I'm picturing something like the Medusa battle from Clash of the Titans though. Question though; If its fleshed out a little and not just rolled through, how many hours do you think Ravenloft and ToEE could be played for? [/QUOTE]
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Reading & Running old D&D adventure/delves... Am I missing something?
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