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Reading Scrolls in armour
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<blockquote data-quote="Dr_Rictus" data-source="post: 275444" data-attributes="member: 850"><p>In among everything else in this thread, I have seen some good points, I might note. However, the existence of a passage (in the caster's shield) that makes no sense unless reading scrolls requires a somatic component simply means that two parts of the DMG are not mutually consistent. It doesn't really indicate which section is in error. If I had to guess, I'd say that this is an issue that simply wasn't adequately thought out when the book was being written.</p><p></p><p>I'm not really convinced that the problem of 1st-level multiclass wizards is as great a one as Caliban describes it, either. Whenever you multiclass you're closing off other options that would also have been beneficial (moreso if you're not human and have less flexibility in terms of favored class). More to the point, though, spells like <em>shield</em> and <em>protection from evil</em> have fairly short durations, and most fights don't actually last that many rounds. Caliban, don't you find that your Ftr6/Wiz1 often has to miss half the fight if he's going to charge up like that? And that's only going to get worse the more attacks per round you get. </p><p></p><p>Besides, many of those spells are available in potions anyway, which remain a pretty modest expense for 1st-level spells and a character of your level, even if you can't craft them yourself anymore. With treasure per encounter around 2,600 gp at 7th level, does it matter that much if you're using 12 gp self-made scrolls or 50 gp market price potions? Of course, you may find Living Greyhawk to be stingy in that regard.</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 275444, member: 850"] In among everything else in this thread, I have seen some good points, I might note. However, the existence of a passage (in the caster's shield) that makes no sense unless reading scrolls requires a somatic component simply means that two parts of the DMG are not mutually consistent. It doesn't really indicate which section is in error. If I had to guess, I'd say that this is an issue that simply wasn't adequately thought out when the book was being written. I'm not really convinced that the problem of 1st-level multiclass wizards is as great a one as Caliban describes it, either. Whenever you multiclass you're closing off other options that would also have been beneficial (moreso if you're not human and have less flexibility in terms of favored class). More to the point, though, spells like [i]shield[/i] and [i]protection from evil[/i] have fairly short durations, and most fights don't actually last that many rounds. Caliban, don't you find that your Ftr6/Wiz1 often has to miss half the fight if he's going to charge up like that? And that's only going to get worse the more attacks per round you get. Besides, many of those spells are available in potions anyway, which remain a pretty modest expense for 1st-level spells and a character of your level, even if you can't craft them yourself anymore. With treasure per encounter around 2,600 gp at 7th level, does it matter that much if you're using 12 gp self-made scrolls or 50 gp market price potions? Of course, you may find Living Greyhawk to be stingy in that regard. [/QUOTE]
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