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Reading Scrolls in armour
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<blockquote data-quote="Caliban" data-source="post: 275662" data-attributes="member: 284"><p>It seems to me that the text on page 176 of the DMG, in the spell completion description, agrees with the statement in the Caster's Shield description. I don't see any contradiction. </p><p></p><p>I think the Sage may be contradicting the DMG in this instance. </p><p></p><p>I actually e-mailed him about this, pointing out the text in the DMG. All he would say is that activating a magic item doesn't have an arcane spell failure penalty. (It was originally an answer in the Sage Advice column in Dragon.) </p><p></p><p></p><p></p><p>In my case, I only lost +1 BAB and will have to wait until 9th level instead of 8th level to get "Improved Critical Axe". I didn't even lose any hit points, since I got a Toad familiar, and the Con boost gave me +7 hit points, plus the 4 from the wizard level for a total of +11 hit points. (A fighter level would have netted me +9 hit points, total.)</p><p></p><p>And the con boost will keep giving him +1 hit point per level more than he would have had otherwise. </p><p></p><p></p><p></p><p>Nope. I usually don't bother with the Protection from Evil, but one round spent casting Shield while they close with me is more than enough. If we start a large distance apart, I can cast Expeditious Retreat, and then Shield, and still get to the fight faster than if I hadn't cast at all. </p><p></p><p></p><p></p><p>Shield is not available for sale in potion form in Living Greyhawk. </p><p></p><p></p><p></p><p>I usually gain about 1,200 GP when playing a module that is appropriate to my level. Of course, the only thing you get at the end of the module is cash. Any items found in the module are automatically converted to gold and split between the party members. You have to buy any magic items out of that gold, or make them yourself.</p></blockquote><p></p>
[QUOTE="Caliban, post: 275662, member: 284"] It seems to me that the text on page 176 of the DMG, in the spell completion description, agrees with the statement in the Caster's Shield description. I don't see any contradiction. I think the Sage may be contradicting the DMG in this instance. I actually e-mailed him about this, pointing out the text in the DMG. All he would say is that activating a magic item doesn't have an arcane spell failure penalty. (It was originally an answer in the Sage Advice column in Dragon.) [b][/b] In my case, I only lost +1 BAB and will have to wait until 9th level instead of 8th level to get "Improved Critical Axe". I didn't even lose any hit points, since I got a Toad familiar, and the Con boost gave me +7 hit points, plus the 4 from the wizard level for a total of +11 hit points. (A fighter level would have netted me +9 hit points, total.) And the con boost will keep giving him +1 hit point per level more than he would have had otherwise. [b][/b] Nope. I usually don't bother with the Protection from Evil, but one round spent casting Shield while they close with me is more than enough. If we start a large distance apart, I can cast Expeditious Retreat, and then Shield, and still get to the fight faster than if I hadn't cast at all. [b][/b] Shield is not available for sale in potion form in Living Greyhawk. [b][/B] I usually gain about 1,200 GP when playing a module that is appropriate to my level. Of course, the only thing you get at the end of the module is cash. Any items found in the module are automatically converted to gold and split between the party members. You have to buy any magic items out of that gold, or make them yourself. [/QUOTE]
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