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Reading through Dungeon World, questions for GMs, RE: Initiating a GM "move"
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<blockquote data-quote="innerdude" data-source="post: 7140589" data-attributes="member: 85870"><p>Thanks @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2093" target="_blank">Gilladian</a></u></strong></em>, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>, and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em>. Good answers from each. </p><p></p><p>A couple of follow-ups: </p><p></p><p>First, do you find yourself adding small bonuses or penalties as a discretionary "GM call," or do you avoid that and only add or subtract from a roll based on the "forwards" they've accumulated?</p><p></p><p>Second, in terms of balancing encounters, is there anything particularly to be aware of? Charting a monster's damage capability, its instinct + moves, and its general "fictional positioning" seem to make sense, but I'm wondering if there are any pitfalls in setting up combat challenges to be too difficult. (Though looking at the playthroughs, the vast majority of the interesting challenges are less about combat and more about the character trying to "push forward" the fiction.) For instance, in battles against hordes, do you ratchet up the challenge and danger simply by adding the additional static damage to the monster's damage rolls? It seemed that the base damage for the creature remained the same, you simply added more static damage as the horde got bigger. (I haven't really delved into the monster section in depth yet, but I've read through it.)</p><p></p><p>Also, are there areas where the players have more of a tendency to argue against the results of a GM move? In this case, I'm guessing "Say yes or roll the dice (i.e., initiate a move)" is the overriding philosophy here, but I'm wondering if there are specific areas where players are more prone to say, "That's not fair," or "That doesn't make sense." Is it difficult in some circumstances to find a satisfying resolution that meets the fictional need, the stated intent of the PC action, and the result of the roll?</p></blockquote><p></p>
[QUOTE="innerdude, post: 7140589, member: 85870"] Thanks @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2093"]Gilladian[/URL][/U][/B][/I], @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I], and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I]. Good answers from each. A couple of follow-ups: First, do you find yourself adding small bonuses or penalties as a discretionary "GM call," or do you avoid that and only add or subtract from a roll based on the "forwards" they've accumulated? Second, in terms of balancing encounters, is there anything particularly to be aware of? Charting a monster's damage capability, its instinct + moves, and its general "fictional positioning" seem to make sense, but I'm wondering if there are any pitfalls in setting up combat challenges to be too difficult. (Though looking at the playthroughs, the vast majority of the interesting challenges are less about combat and more about the character trying to "push forward" the fiction.) For instance, in battles against hordes, do you ratchet up the challenge and danger simply by adding the additional static damage to the monster's damage rolls? It seemed that the base damage for the creature remained the same, you simply added more static damage as the horde got bigger. (I haven't really delved into the monster section in depth yet, but I've read through it.) Also, are there areas where the players have more of a tendency to argue against the results of a GM move? In this case, I'm guessing "Say yes or roll the dice (i.e., initiate a move)" is the overriding philosophy here, but I'm wondering if there are specific areas where players are more prone to say, "That's not fair," or "That doesn't make sense." Is it difficult in some circumstances to find a satisfying resolution that meets the fictional need, the stated intent of the PC action, and the result of the roll? [/QUOTE]
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