Reading through the playtest documents...

herrozerro

First Post
And I have to say I am impressed, I am liking what I am reading. Usually I stay away from dice pools games, but this one is simple and elegant in its design.

The career system is awesome, I love the countdown mechanic (I may adapt it to my savage worlds game to replace or supplement dramatic tasks.) and even just the simplicity of scales.

I just wanted to chime in with a resounding thumbs up for the game, and hope to join in on the KS if funds open up.
 

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I'm with you. The countdowns are cool, but the career system is awesome. You end up with a character based on her backstory, and it's more like you guide her along her life rather than buying attribute points. It seems much more natural to have the character's abilities reflect their choices in life, instead of forcing a "body of stats" on a character concept.
 

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