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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3455792" data-attributes="member: 50527"><p>As one side is already "in initiative" and the other side isn't - a suprise round is warranted.</p><p></p><p></p><p></p><p>The INSTANT a player declares "I assume there is a combatant on the other side" - that character rolls for initiative. If the whole party does this, the PC's are acting like a SWAT Assault team.</p><p></p><p>The rogues in question, instead of having a "suprise round" would now be under a ready action, as both sides have rolled for initiative.</p><p></p><p>The act of "breaking an object" is made at combat speed, in the course of initiative. As the rogues are attacking from concealment on the first round, the guy kicking in the door has no dex bonus to AC barring uncanny dodge - sneak dice MIGHT kick in, depending on the exact square each rogue is in and the square of the meatshield doing the kicking.</p><p></p><p>If the (likely) meatshield who is doing the kicking has cover from the rogues AFTER the door is kicked in, no sneak dice as combatant is not flatfooted and although gets no dex bonus to AC - he still has cover from the attack. (Watch any Police show like COPS or Law and Order - watch where the actor or the officer actually stands relative to the door/window/whatever being kicked in.)</p><p></p><p>Of course if the Player sticks the mini smack dab in the center of the doorway instead of alongside the door... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>In either case, the rogues in question now act immediately AFTER the doorbasher. This is because the readied action goes of in response to the door being succesfully kicked in, which is a result of the PC action, not the "PC tries to kick in the door" action itself.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3455792, member: 50527"] As one side is already "in initiative" and the other side isn't - a suprise round is warranted. The INSTANT a player declares "I assume there is a combatant on the other side" - that character rolls for initiative. If the whole party does this, the PC's are acting like a SWAT Assault team. The rogues in question, instead of having a "suprise round" would now be under a ready action, as both sides have rolled for initiative. The act of "breaking an object" is made at combat speed, in the course of initiative. As the rogues are attacking from concealment on the first round, the guy kicking in the door has no dex bonus to AC barring uncanny dodge - sneak dice MIGHT kick in, depending on the exact square each rogue is in and the square of the meatshield doing the kicking. If the (likely) meatshield who is doing the kicking has cover from the rogues AFTER the door is kicked in, no sneak dice as combatant is not flatfooted and although gets no dex bonus to AC - he still has cover from the attack. (Watch any Police show like COPS or Law and Order - watch where the actor or the officer actually stands relative to the door/window/whatever being kicked in.) Of course if the Player sticks the mini smack dab in the center of the doorway instead of alongside the door... :D In either case, the rogues in question now act immediately AFTER the doorbasher. This is because the readied action goes of in response to the door being succesfully kicked in, which is a result of the PC action, not the "PC tries to kick in the door" action itself. [/QUOTE]
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