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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3465429" data-attributes="member: 50527"><p>Once a group (PC or NPC) chooses to go to "combat speed"; they should roll initiative. Most of the time, this will happen when they become aware an opponent is approaching. The example you have isn't exactly ideal for this -</p><p></p><p></p><p></p><p>Interaction is "possible" at Italics - especially if the orc had a weapon to shoot thru the slot. The orcs should roll then, as they are aware of the PC's and the DM decides they are "Hostile".</p><p></p><p>The PC's should roll when they hear the orcs and decide to attack. (They have clearly done the first - the actual INTENT to do the second is something that the PC must declare. It isn't something you can ASK without tipping your hand as a DM however.)</p><p></p><p>The soon to be combatants can't shoot at each other yet - but either side could then ready actions.</p><p></p><p>Somebody opens the door... and at that point all readied actions keyed to the door being opened occur.</p><p>If you have multiple readied actions, actions occur in order of acting character's initiative bonus. </p><p>In the event of identical init bonuses, decide by higher dexterity score.</p><p>If you are still "tied" choose at random - d20 high roll wins.</p><p></p><p>Keep in mind that a whole lot of arrows, bolts, daggers, and what not could come flying thru that doorway really fast BOTH ways - theoretically every combatant with the exclusion of the door opener could potentially be firing a single ranged attack or casting a spell.</p><p></p><p>If any combatant is "hidden" - a reactive spot check is called for when "line of sight" is opened up. If you open fire, you reveal your position unless "sniping".</p><p></p><p>If you have some characters w/ readied actions, and others delaying... it REALLY gets complicated rules wise, but resolution is simple enough.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3465429, member: 50527"] Once a group (PC or NPC) chooses to go to "combat speed"; they should roll initiative. Most of the time, this will happen when they become aware an opponent is approaching. The example you have isn't exactly ideal for this - Interaction is "possible" at Italics - especially if the orc had a weapon to shoot thru the slot. The orcs should roll then, as they are aware of the PC's and the DM decides they are "Hostile". The PC's should roll when they hear the orcs and decide to attack. (They have clearly done the first - the actual INTENT to do the second is something that the PC must declare. It isn't something you can ASK without tipping your hand as a DM however.) The soon to be combatants can't shoot at each other yet - but either side could then ready actions. Somebody opens the door... and at that point all readied actions keyed to the door being opened occur. If you have multiple readied actions, actions occur in order of acting character's initiative bonus. In the event of identical init bonuses, decide by higher dexterity score. If you are still "tied" choose at random - d20 high roll wins. Keep in mind that a whole lot of arrows, bolts, daggers, and what not could come flying thru that doorway really fast BOTH ways - theoretically every combatant with the exclusion of the door opener could potentially be firing a single ranged attack or casting a spell. If any combatant is "hidden" - a reactive spot check is called for when "line of sight" is opened up. If you open fire, you reveal your position unless "sniping". If you have some characters w/ readied actions, and others delaying... it REALLY gets complicated rules wise, but resolution is simple enough. [/QUOTE]
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