Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ready an Action: valid conditions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 5763801" data-attributes="member: 6681948"><p>To me, a readied action does not mean the character loses all perception of the world around him. He's watching the halfling with (albeit poorly phrased) intent to disrupt the halfling's next action. The character would see the halfling lift the potion flask, and could then fire his arrow to disrupt that action, just as the halfling commencing a spell would allow him to disrupt that action. If the halfling does nothing, or seems to do nothing (concentrates on an existing spell, casts a Still and Silent spell, delays or readies his own action), and the character's initiative rolls around again, he's still waiting for the halfling to do something, so he loses the readied action.</p><p></p><p>The character basically has three choices when his initiative comes up. He can take an action, ready or delay. This character has chosen no action, so he can ready or delay. The advantage of delay is that he can watch the flow of the combat, and decide how to act when he sees fit. Maybe that's against the halfling, or maybe it's against another target, or he moves to support a teammate in melee, or he does any of a dozen other things.</p><p></p><p>The advantage of a readied action is speed. He can't take action against anyone but the halfling, but he can take action rapidly enough to disrupt a spell, knock the potion from his grasp or strike him as he draws a weapon. The drawback is flexibility - he's focused on the halfling so he doesn't have the luxury of changing his mind to attack the half dozen orcs that suddenly burst through the door behind him.</p><p></p><p>"I shoot the man if he searches the fireplace, but only if the fireplace has no secret compartments," could work, but that means the search is completed before he fires. It should also be restated "only if he finds no secret compartments", as a failed search doesn't mean there are none, only that the man stopped searching before finding one. He can't retroactively shoot at the start of the search after the fellow finds nothing.</p><p></p><p>"I will shoot the man if he comes by, but only if he is not tarrying or running, nor singing. Also, he can't seem to be making apple pies. But only if he's not talking about sports. He can have neither have sombreros nor stilts. He cannot be an acrobat. I will not shoot if he has no expression as he doesn't dally to the west," seems ridiculously complicated. However, he could wait to shoot a member of a specific race, a person of a specific height range, or even "The Chancellor" (what do you think an assassin laying in wait does? He Readies!). He could require the Chancellor be alone, and will not shoot if he's talking, for fear of alerting some nearby guard.</p><p></p><p>But if the Chancellor is disguised, and that disguise fools our Assassin, he does not fire, since the terms of his action have not, to him, been met. If the person with him is invisible and undetected, he will still fire as the Chancellor seems, to him, to be alone.</p><p></p><p>To borrow a catch phrase from the developer of a different game system, "apply your common and dramatic sense".</p></blockquote><p></p>
[QUOTE="N'raac, post: 5763801, member: 6681948"] To me, a readied action does not mean the character loses all perception of the world around him. He's watching the halfling with (albeit poorly phrased) intent to disrupt the halfling's next action. The character would see the halfling lift the potion flask, and could then fire his arrow to disrupt that action, just as the halfling commencing a spell would allow him to disrupt that action. If the halfling does nothing, or seems to do nothing (concentrates on an existing spell, casts a Still and Silent spell, delays or readies his own action), and the character's initiative rolls around again, he's still waiting for the halfling to do something, so he loses the readied action. The character basically has three choices when his initiative comes up. He can take an action, ready or delay. This character has chosen no action, so he can ready or delay. The advantage of delay is that he can watch the flow of the combat, and decide how to act when he sees fit. Maybe that's against the halfling, or maybe it's against another target, or he moves to support a teammate in melee, or he does any of a dozen other things. The advantage of a readied action is speed. He can't take action against anyone but the halfling, but he can take action rapidly enough to disrupt a spell, knock the potion from his grasp or strike him as he draws a weapon. The drawback is flexibility - he's focused on the halfling so he doesn't have the luxury of changing his mind to attack the half dozen orcs that suddenly burst through the door behind him. "I shoot the man if he searches the fireplace, but only if the fireplace has no secret compartments," could work, but that means the search is completed before he fires. It should also be restated "only if he finds no secret compartments", as a failed search doesn't mean there are none, only that the man stopped searching before finding one. He can't retroactively shoot at the start of the search after the fellow finds nothing. "I will shoot the man if he comes by, but only if he is not tarrying or running, nor singing. Also, he can't seem to be making apple pies. But only if he's not talking about sports. He can have neither have sombreros nor stilts. He cannot be an acrobat. I will not shoot if he has no expression as he doesn't dally to the west," seems ridiculously complicated. However, he could wait to shoot a member of a specific race, a person of a specific height range, or even "The Chancellor" (what do you think an assassin laying in wait does? He Readies!). He could require the Chancellor be alone, and will not shoot if he's talking, for fear of alerting some nearby guard. But if the Chancellor is disguised, and that disguise fools our Assassin, he does not fire, since the terms of his action have not, to him, been met. If the person with him is invisible and undetected, he will still fire as the Chancellor seems, to him, to be alone. To borrow a catch phrase from the developer of a different game system, "apply your common and dramatic sense". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ready an Action: valid conditions
Top