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Ready-to-Play Random Character Generator for Colonial Gothic (2nd edition)
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<blockquote data-quote="Emirikol" data-source="post: 6382574" data-attributes="member: 10638"><p>I'm prepping BOSTON BESIEGED campaign, <strong><u>so any feedback on that adventure is welcome.</u></strong> Also, I created a random character creator</p><p>to assist my players in getting going. I plan to print out a few of each type and hand them to the players. That way we can get right to the </p><p>action. I also believe this will be useful in CONVENTION play.</p><p></p><p>READY - TO - PLAY Random Character Generator for Colonial Gothic (2nd edition)</p><p></p><p>Feedback welcome! (LINK LATER POST BELOW)</p><p></p><p>Some little things that I did:</p><p>* The naming system: I used names from lists on the Mayflower and first colonies (English). For the indian tribes, I used ones from an actual list of Algonquin tribal names)</p><p></p><p>* Errata: There were only a couple of errata items fixed from the book: 1) initiative using reason not "wits", 2) immigrants get +1 action point (not 1e faith), 3) I balanced out the skills for the frontier colonist (1 trade, 2 from the others listed), 4) CRAFT gets mentioned multiple times. I simply made it either trade or profession (I didn't include heal from 1e).</p><p></p><p>* Natives get knife or tomahawk (rather than hatchet for others) and moccasins instead of boots or shoes </p><p></p><p>IN 2.0, I will probably add some additional random equipment (subtracted from starting money) and additional classic names. I may also tailor some foreign names for french, spanish, and those freaky-<a href="http://www.youtube.com/watch?v=exCYSfQod14" target="_blank">deaky</a>-dutch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PLEASE, PLEASE, PLEASE test this out and make sure there aren't any glaring omissions or errors in calculations.</p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 6382574, member: 10638"] I'm prepping BOSTON BESIEGED campaign, [B][U]so any feedback on that adventure is welcome.[/U][/B] Also, I created a random character creator to assist my players in getting going. I plan to print out a few of each type and hand them to the players. That way we can get right to the action. I also believe this will be useful in CONVENTION play. READY - TO - PLAY Random Character Generator for Colonial Gothic (2nd edition) Feedback welcome! (LINK LATER POST BELOW) Some little things that I did: * The naming system: I used names from lists on the Mayflower and first colonies (English). For the indian tribes, I used ones from an actual list of Algonquin tribal names) * Errata: There were only a couple of errata items fixed from the book: 1) initiative using reason not "wits", 2) immigrants get +1 action point (not 1e faith), 3) I balanced out the skills for the frontier colonist (1 trade, 2 from the others listed), 4) CRAFT gets mentioned multiple times. I simply made it either trade or profession (I didn't include heal from 1e). * Natives get knife or tomahawk (rather than hatchet for others) and moccasins instead of boots or shoes IN 2.0, I will probably add some additional random equipment (subtracted from starting money) and additional classic names. I may also tailor some foreign names for french, spanish, and those freaky-[URL="http://www.youtube.com/watch?v=exCYSfQod14"]deaky[/URL]-dutch :) PLEASE, PLEASE, PLEASE test this out and make sure there aren't any glaring omissions or errors in calculations. .. [/QUOTE]
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