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<blockquote data-quote="Weeble" data-source="post: 234355" data-attributes="member: 4514"><p>I see your plight. I DM a group that meets two times a month, unless something comes up to cancel a meeting. Only one of my players have I known for a long time, the others being players we contacted via the internet. Sometimes it is tough for us. My friend and I prefer more role playing (but it's been so long sense we have done this - high school), while the others seem to like a more combat-oriented campaign. I've grown to like both aspects, but my friend hasn't and the others rarely do anything in-character outside of combat. Part of the problem obviously lies with me, as the DM. I'm used to players that throw so much role playing at me that plots, ideas, and my own role playing come naturally to me. I have a hard time coming up with high fantasy plots and tend to keep things a bit "too real." But even though it is taking me alot of time, I'm evolving (or digressing) back to the way I used to be, I think.</p><p>In short, don't give up! Take a break if you need to, however long it needs to be. Tell your one player that you game with often to be patient while the two of you find more players. Find your local game stores and post away! Also tell the owner/employees that you are interested in finding a group. Do some local internet searches and post. Find anything you can on the internet that will direct you to fellow gamers in your area.</p><p>In the meantime, do the things you would do if you had a group but were in between sessions. Make tons of fleshed out NPCs with plot hooks. Make even more archetype NPCs that you can use over and over again by simply switching a few traits and the name. Make a crazy "published quality" 1st level adventure that will launch any future group into a campaign. Try to use every combination of rules in the DMG you can, from environment factors to dugeon ecology. If you haven't already, read the core rulebooks head to toe. Some of it can be boring, but you would be surprised at some of the rules you might miss if you just skim certain sections you knew well in previous editions. As a last resort (or a first one) find a good fantasy book or series. Aside from the obvious Tolkien or what have you, read the Thieves' World series printed about 10?-15? years back. I loved that series and always thought it would make a good D&D setting. I would be scared %&$!less to actually live in the city Sanctuary. Good luck to you and don't give up, at least not for good.</p></blockquote><p></p>
[QUOTE="Weeble, post: 234355, member: 4514"] I see your plight. I DM a group that meets two times a month, unless something comes up to cancel a meeting. Only one of my players have I known for a long time, the others being players we contacted via the internet. Sometimes it is tough for us. My friend and I prefer more role playing (but it's been so long sense we have done this - high school), while the others seem to like a more combat-oriented campaign. I've grown to like both aspects, but my friend hasn't and the others rarely do anything in-character outside of combat. Part of the problem obviously lies with me, as the DM. I'm used to players that throw so much role playing at me that plots, ideas, and my own role playing come naturally to me. I have a hard time coming up with high fantasy plots and tend to keep things a bit "too real." But even though it is taking me alot of time, I'm evolving (or digressing) back to the way I used to be, I think. In short, don't give up! Take a break if you need to, however long it needs to be. Tell your one player that you game with often to be patient while the two of you find more players. Find your local game stores and post away! Also tell the owner/employees that you are interested in finding a group. Do some local internet searches and post. Find anything you can on the internet that will direct you to fellow gamers in your area. In the meantime, do the things you would do if you had a group but were in between sessions. Make tons of fleshed out NPCs with plot hooks. Make even more archetype NPCs that you can use over and over again by simply switching a few traits and the name. Make a crazy "published quality" 1st level adventure that will launch any future group into a campaign. Try to use every combination of rules in the DMG you can, from environment factors to dugeon ecology. If you haven't already, read the core rulebooks head to toe. Some of it can be boring, but you would be surprised at some of the rules you might miss if you just skim certain sections you knew well in previous editions. As a last resort (or a first one) find a good fantasy book or series. Aside from the obvious Tolkien or what have you, read the Thieves' World series printed about 10?-15? years back. I loved that series and always thought it would make a good D&D setting. I would be scared %&$!less to actually live in the city Sanctuary. Good luck to you and don't give up, at least not for good. [/QUOTE]
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