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General Tabletop Discussion
*Pathfinder & Starfinder
Readying actions "out of combat"
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<blockquote data-quote="Kahuna Burger" data-source="post: 1261408" data-attributes="member: 8439"><p>that seems harsh, esp if it a spell or running or unarmed strike which is being readied. Do you allow a bluff/sense motive if the readied action is meant to be hidden?</p><p></p><p>(alternatively, do the PCs also automaticly know if an npc is readying? In one game of an old D&DG after I quit, the whole party save one (weight considerations) teleported behind a (clear) wall the opponents had put up. The enemy wizard there had been readying to teleport his whole party out the moment this happened and attack the guy left behind (how they knew someone would be left behind was another issue). There was some argument that the party wizard should have been allowed a spellcraft check if the other side was holding a spell ready to complete...)</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1261408, member: 8439"] that seems harsh, esp if it a spell or running or unarmed strike which is being readied. Do you allow a bluff/sense motive if the readied action is meant to be hidden? (alternatively, do the PCs also automaticly know if an npc is readying? In one game of an old D&DG after I quit, the whole party save one (weight considerations) teleported behind a (clear) wall the opponents had put up. The enemy wizard there had been readying to teleport his whole party out the moment this happened and attack the guy left behind (how they knew someone would be left behind was another issue). There was some argument that the party wizard should have been allowed a spellcraft check if the other side was holding a spell ready to complete...) Kahuna burger [/QUOTE]
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Readying actions "out of combat"
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