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General Tabletop Discussion
*Pathfinder & Starfinder
Readying actions "out of combat"
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<blockquote data-quote="ThirdWizard" data-source="post: 1261464" data-attributes="member: 12037"><p>I should have clarified, yes, bluff versus sense motive is allowed if you're trying to hide your movements. This initiates a surprise round where everyone who made sense motive checks gets to act, just like normal Spot checks. If the PC who "readied" goes first, then he gets to ready his action and maybe yell out something to try and stop the confrontation. Example: PC wins initiative and readies an action to fire his bow at the enemy, saying "Drop your weapons and we'll let you live."</p><p> </p><p>In your example, it depends. Were they aware of each other already (clear wall)? In that case, initiative should* be rolled off when the PC wizard began casting his spell to teleport most of his party across, and everyone could act in order of their initiative. This would allow the PCs to hinder the NPC's plans, or the NPCs to pull off their plan, so that everyone has a chance to do what they intend to do. I would have also allowed a spot check to notice that the enemy wizard was preparing to cast a spell, but I wouldn't allow a Spellcraft check to note the exact spell because he hadn't begun casting yet (sort of a compromise).</p><p> </p><p>*should being my way of doing it, and not necessarily the only way or even best way for this situation to occur</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 1261464, member: 12037"] I should have clarified, yes, bluff versus sense motive is allowed if you're trying to hide your movements. This initiates a surprise round where everyone who made sense motive checks gets to act, just like normal Spot checks. If the PC who "readied" goes first, then he gets to ready his action and maybe yell out something to try and stop the confrontation. Example: PC wins initiative and readies an action to fire his bow at the enemy, saying "Drop your weapons and we'll let you live." In your example, it depends. Were they aware of each other already (clear wall)? In that case, initiative should* be rolled off when the PC wizard began casting his spell to teleport most of his party across, and everyone could act in order of their initiative. This would allow the PCs to hinder the NPC's plans, or the NPCs to pull off their plan, so that everyone has a chance to do what they intend to do. I would have also allowed a spot check to notice that the enemy wizard was preparing to cast a spell, but I wouldn't allow a Spellcraft check to note the exact spell because he hadn't begun casting yet (sort of a compromise). *should being my way of doing it, and not necessarily the only way or even best way for this situation to occur [/QUOTE]
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