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General Tabletop Discussion
*Pathfinder & Starfinder
Readying actions "out of combat"
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<blockquote data-quote="Kahuna Burger" data-source="post: 1261599" data-attributes="member: 8439"><p>because you weren't going to have the enemy enter in the next round anyway, or because you just didn't let it work?</p><p></p><p>I don't mean to be confrontational, but readied actions are one of the game mechanics which gives absolute advantage to the DM and thus in many cases the npcs. Under the standard rules, the player must tell the DM 1) that he is readying, 2) what he is readying and 3) what will trigger it. The DM on the other hand techniacally doesn't even have to tell the players that an NPC is readying. The players can never prove that the npc wouldn't have responded in a way that made their ready useless ("I ready a spell turning for his next disinigrate!" - "He casts an empowered fireball") anyway, and the DM never has to prove that the npc was really readying for that or with that.</p><p></p><p>If your players regularly try to ready based on suspicious noises (a very sensible action) I'd give it two rounds at least (how long do real world snipers 'ready' for someone to poke their head up after all) and let it work once in a while. Otherwise, it gives the possible impression of playing against the PCs. While I wouldn't accuse you of actually doing so on so little info, even the apearance of that behavior can lead to bad feelings in a group.</p><p></p><p>oh, and</p><p></p><p></p><p>you also see it WORK in movies and such... to say that making a listen check against some one sneaking up on you is only for dramitic purpose and will never allow you to actually counter the ambush is pretty harsh, IMO.</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1261599, member: 8439"] because you weren't going to have the enemy enter in the next round anyway, or because you just didn't let it work? I don't mean to be confrontational, but readied actions are one of the game mechanics which gives absolute advantage to the DM and thus in many cases the npcs. Under the standard rules, the player must tell the DM 1) that he is readying, 2) what he is readying and 3) what will trigger it. The DM on the other hand techniacally doesn't even have to tell the players that an NPC is readying. The players can never prove that the npc wouldn't have responded in a way that made their ready useless ("I ready a spell turning for his next disinigrate!" - "He casts an empowered fireball") anyway, and the DM never has to prove that the npc was really readying for that or with that. If your players regularly try to ready based on suspicious noises (a very sensible action) I'd give it two rounds at least (how long do real world snipers 'ready' for someone to poke their head up after all) and let it work once in a while. Otherwise, it gives the possible impression of playing against the PCs. While I wouldn't accuse you of actually doing so on so little info, even the apearance of that behavior can lead to bad feelings in a group. oh, and you also see it WORK in movies and such... to say that making a listen check against some one sneaking up on you is only for dramitic purpose and will never allow you to actually counter the ambush is pretty harsh, IMO. Kahuna burger [/QUOTE]
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Readying actions "out of combat"
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