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General Tabletop Discussion
*Pathfinder & Starfinder
Readying actions "out of combat"
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<blockquote data-quote="Storm Raven" data-source="post: 1263338" data-attributes="member: 307"><p></p><p></p><p>Umm, no. The ability to ready outside of combat, if applied evenly across the board by the DM, will likely screw the players more than it will screw the NPCs. What many DMs seem to do is (counter to the structutre of the rules) allow PCs to ready outside of combat, but don't use this tactics for NPCs, or when they do, acquiesce when the players complain about NPCs doing it.</p><p></p><p></p><p></p><p>Right, at which point you roll intiative and move to combat sequencing, since the question becomes "who is better at shifting from non-combat stances to combat stances". Even if you "know" you have a potential enemy in front of you, the shift from "not fighting" to "fighting" is a question of reaction time, a question best resolved in the D&D mechanics by intiative contests.</p><p></p><p></p><p></p><p>Right, and the determination as to how well the PCs (and NPCs) react to noises is determined by their <em>initiative</em>, not by whether they can metagame a non-combat readied action to circumvent that mechanic.</p><p></p><p></p><p></p><p>You mean, other than completely obviating the initiative mechanic and screwing characters who invested their assets into being good at reacting quickly and getting a good initiaitve result?</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1263338, member: 307"] [b][/b] Umm, no. The ability to ready outside of combat, if applied evenly across the board by the DM, will likely screw the players more than it will screw the NPCs. What many DMs seem to do is (counter to the structutre of the rules) allow PCs to ready outside of combat, but don't use this tactics for NPCs, or when they do, acquiesce when the players complain about NPCs doing it. Right, at which point you roll intiative and move to combat sequencing, since the question becomes "who is better at shifting from non-combat stances to combat stances". Even if you "know" you have a potential enemy in front of you, the shift from "not fighting" to "fighting" is a question of reaction time, a question best resolved in the D&D mechanics by intiative contests. Right, and the determination as to how well the PCs (and NPCs) react to noises is determined by their [i]initiative[/i], not by whether they can metagame a non-combat readied action to circumvent that mechanic. You mean, other than completely obviating the initiative mechanic and screwing characters who invested their assets into being good at reacting quickly and getting a good initiaitve result? [/QUOTE]
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Readying actions "out of combat"
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