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Readying an action for when Time Stop ends
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4558872" data-attributes="member: 35909"><p>No, no. You see, every group I've ever played in or been DM for has ruled it just as you do. It's still crazy. Mind you, I'm not complaining. I <em>like</em> WRT. I was just using it as a comparison to the trick the OP was asking about, to say it doesn't seem so bad considering you can do WRT 12 levels earlier.</p><p></p><p>[sblock]I was once in aparty where myself and two others were Warblades, all about level 6-8. All with WRT readied AND a novice crown of the WR (with you-know-what as the chosen maneuver). First combat, we all rolled high initiative (it helps that Imp. Init is a bonus feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and proceeded to utterly rape the entire opposition before they could move! It went something like...</p><p></p><p>Me: [round's action] + WRT Warblade 2!</p><p>W2: [round's action] + WRT Warblade 3!</p><p>W3: [round's action] + WRT Warblade 1 (me)!</p><p>Me: [round's action] + WRT Warblade 2!</p><p>W2: [round's action] + WRT Warblade 3!</p><p>W3: [round's action] "...ok, bad guys. You can go now."</p><p></p><p>And yes, we managed to use move + standard action strike maneuver to always chain ourselves within 10 ft of another Warblade in order to keep the chain alive. The DM was...upset.</p><p></p><p>EDIT: I forget how many got good initiative, but as long as one Warblade rolls a high number, it doesn't matter what the others roll. In any case, it was after this I started to consider limiting the usage to once per ally per encounter, and extending the range in return.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4558872, member: 35909"] No, no. You see, every group I've ever played in or been DM for has ruled it just as you do. It's still crazy. Mind you, I'm not complaining. I [i]like[/i] WRT. I was just using it as a comparison to the trick the OP was asking about, to say it doesn't seem so bad considering you can do WRT 12 levels earlier. [sblock]I was once in aparty where myself and two others were Warblades, all about level 6-8. All with WRT readied AND a novice crown of the WR (with you-know-what as the chosen maneuver). First combat, we all rolled high initiative (it helps that Imp. Init is a bonus feat :) ) and proceeded to utterly rape the entire opposition before they could move! It went something like... Me: [round's action] + WRT Warblade 2! W2: [round's action] + WRT Warblade 3! W3: [round's action] + WRT Warblade 1 (me)! Me: [round's action] + WRT Warblade 2! W2: [round's action] + WRT Warblade 3! W3: [round's action] "...ok, bad guys. You can go now." And yes, we managed to use move + standard action strike maneuver to always chain ourselves within 10 ft of another Warblade in order to keep the chain alive. The DM was...upset. EDIT: I forget how many got good initiative, but as long as one Warblade rolls a high number, it doesn't matter what the others roll. In any case, it was after this I started to consider limiting the usage to once per ally per encounter, and extending the range in return.[/sblock] [/QUOTE]
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