Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Readying Spells (kinda long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xXxTheBeastxXx" data-source="post: 5388301" data-attributes="member: 90543"><p>I'm attempting to create a "spells readied" system for my PF games, similar to what was established in Arcana Evolved. The idea, if you don't know the "readied" system already, is that prepared casters have a number of spells "readied", or memorized, and this essentially becomes their list of spells known until they decide to ready new spells. Their spells per day become a separate list altogether.</p><p></p><p>This alters the existing system by granting prepared casters an amount of spontaneity in their casting. No longer do they have to prepare 3 fireballs to cast fireball 3 times. They only have to ready it once, then they can expend as many spell slots as needed on it throughout the day.</p><p></p><p>At the moment, the readied list of any caster is equivalent in size to his spells per day list. So a 5th level wizard can ready 4 0-levels, 3 1st-levels, 2 2nd-levels, and 1 3rd level (with bonuses for a high int thrown in), and then freely choose to spontaneously cast from this readied list.</p><p></p><p>Understandably, this gives a significant boost to the power of prepared casters (whose massive spell lists already gave them the advantage). And that's where I take issue. I love the idea of a readied list. The concept of a wizard "forgetting" his spell after he casts it has always been ridiculous, and this system solves it. However, this makes spontaneous casters nearly worthless, except from a flavor standpoint. A sorcerer might know N spells, and be able to cast them at will, but a wizard knows 3 to 4N spells and now he can ready them, creating his own spontaneous list.</p><p></p><p>My question is, what do I do to balance this? I don't really care about balancing with martial characters, as I usually treat magic as being more powerful than martial talent by definition anyway. But how do I balance--or at least moderately balance--the rift a "ready" system creates between prepared casters and spontaneous casters?</p><p></p><p>My ideas so far are as follows:</p><p></p><p>1-Allow spontaneous casters a bonus to their spells known based on their charisma modifier. The main boon of this is that it allows the sorcerer more versatility. As their charisma increases, so does their selection of spells and--thus--so does their power. I've actually been in favor of this idea for a while. I hate fixed numbers in classes, and think that the character itself should come into play more often.</p><p></p><p>2-create a separate, smaller list for spells readied rather than use the spells per day list as a basis. This gives the advantage (from a balance standpoint) of reducing the spontaneity of the prepared casters. However, I hate taking something away from a class, and am really leaning away from this one.</p><p></p><p>3-give spontaneous casters some other bonus. Whether it be a class feature bonus or something else entirely (enhanced BAB and HD? an extra good save? Feats?) One idea I have is sort of a "primal boost" ability. A pool of points that a spontaneous caster has that they can use to increase their effective caster level whenever they cast a spell.</p><p></p><p></p><p>As I mentioned before. Flavor-wise, I consider magic to be greater than martial prowess by definition. And, in that vein of thinking, I would think that natural magic would be on par--if not better than--learned magic. If I do implement this "readied" system (which I most likely will, since it works so well), I would like to balance my casters against each other.</p><p></p><p>Any input is more than appreciated. Should I use any of these ideas? Should I forgo them all and just live with the consequences of powerful prepared casters?</p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="xXxTheBeastxXx, post: 5388301, member: 90543"] I'm attempting to create a "spells readied" system for my PF games, similar to what was established in Arcana Evolved. The idea, if you don't know the "readied" system already, is that prepared casters have a number of spells "readied", or memorized, and this essentially becomes their list of spells known until they decide to ready new spells. Their spells per day become a separate list altogether. This alters the existing system by granting prepared casters an amount of spontaneity in their casting. No longer do they have to prepare 3 fireballs to cast fireball 3 times. They only have to ready it once, then they can expend as many spell slots as needed on it throughout the day. At the moment, the readied list of any caster is equivalent in size to his spells per day list. So a 5th level wizard can ready 4 0-levels, 3 1st-levels, 2 2nd-levels, and 1 3rd level (with bonuses for a high int thrown in), and then freely choose to spontaneously cast from this readied list. Understandably, this gives a significant boost to the power of prepared casters (whose massive spell lists already gave them the advantage). And that's where I take issue. I love the idea of a readied list. The concept of a wizard "forgetting" his spell after he casts it has always been ridiculous, and this system solves it. However, this makes spontaneous casters nearly worthless, except from a flavor standpoint. A sorcerer might know N spells, and be able to cast them at will, but a wizard knows 3 to 4N spells and now he can ready them, creating his own spontaneous list. My question is, what do I do to balance this? I don't really care about balancing with martial characters, as I usually treat magic as being more powerful than martial talent by definition anyway. But how do I balance--or at least moderately balance--the rift a "ready" system creates between prepared casters and spontaneous casters? My ideas so far are as follows: 1-Allow spontaneous casters a bonus to their spells known based on their charisma modifier. The main boon of this is that it allows the sorcerer more versatility. As their charisma increases, so does their selection of spells and--thus--so does their power. I've actually been in favor of this idea for a while. I hate fixed numbers in classes, and think that the character itself should come into play more often. 2-create a separate, smaller list for spells readied rather than use the spells per day list as a basis. This gives the advantage (from a balance standpoint) of reducing the spontaneity of the prepared casters. However, I hate taking something away from a class, and am really leaning away from this one. 3-give spontaneous casters some other bonus. Whether it be a class feature bonus or something else entirely (enhanced BAB and HD? an extra good save? Feats?) One idea I have is sort of a "primal boost" ability. A pool of points that a spontaneous caster has that they can use to increase their effective caster level whenever they cast a spell. As I mentioned before. Flavor-wise, I consider magic to be greater than martial prowess by definition. And, in that vein of thinking, I would think that natural magic would be on par--if not better than--learned magic. If I do implement this "readied" system (which I most likely will, since it works so well), I would like to balance my casters against each other. Any input is more than appreciated. Should I use any of these ideas? Should I forgo them all and just live with the consequences of powerful prepared casters? Thanks in advance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Readying Spells (kinda long)
Top