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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Readying to cast a spell
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<blockquote data-quote="Hypersmurf" data-source="post: 1394968" data-attributes="member: 1656"><p>In 3.5, with a spell, absolutely. The target is chosen when the spell comes into effect.</p><p></p><p>In 3E, it's hazy. The target is chosen when the spell comes into effect, but all relevant parameters (including target) are chosen at the start of casting. Both those rules are found on the same page in the 3E PHB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would have no problem with letting someone deliberately flub a spell (burning the slot to no effect), though. Example - BBEG is in melee with several PCs. The wizard decides to drop a fireball on all of them, hoping the PCs can suck up the damage - the BBEG is who he <em>intends</em> to hit, but there's no avoiding all his friends.</p><p></p><p>The BBEG's readied action triggers, and he DDs away. I'd let the wizard not-complete the Fireball spell... but it would cost him the slot (either through deliberately fumbling the components, or choosing a point of origin beyond line of effect, or whatever).</p><p></p><p>With an attack, I'd allow them to continue with an attack, trip, grapple, disarm, or nothing, on any valid target. I wouldn't let them Sunder, since that uses the Sunder action, not the Attack action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1394968, member: 1656"] In 3.5, with a spell, absolutely. The target is chosen when the spell comes into effect. In 3E, it's hazy. The target is chosen when the spell comes into effect, but all relevant parameters (including target) are chosen at the start of casting. Both those rules are found on the same page in the 3E PHB :) I would have no problem with letting someone deliberately flub a spell (burning the slot to no effect), though. Example - BBEG is in melee with several PCs. The wizard decides to drop a fireball on all of them, hoping the PCs can suck up the damage - the BBEG is who he [i]intends[/i] to hit, but there's no avoiding all his friends. The BBEG's readied action triggers, and he DDs away. I'd let the wizard not-complete the Fireball spell... but it would cost him the slot (either through deliberately fumbling the components, or choosing a point of origin beyond line of effect, or whatever). With an attack, I'd allow them to continue with an attack, trip, grapple, disarm, or nothing, on any valid target. I wouldn't let them Sunder, since that uses the Sunder action, not the Attack action :D -Hyp. [/QUOTE]
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