Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Readying vs. Stilled, Silenced Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 53770" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p>To some extent... not completely of course. he still retains complete dex bonus etc.</p><p></p><p>He we suddenly go for praising a skill vs skill procedure to a sudden transition to a "presume the wizard knows all".</p><p></p><p>In readying an action, which may or may not even be directly against the wizard "ready to attack first enemy casting a spell", the fighter is much less "concentrating" than the wizard is on his spell. How do i know this? The fighter doesn't drop his guard one whit. No AoO at all.</p><p></p><p>It would seem to me that less concentration = less observable, less recognizable, etc... not suddenly MORE AUTOMATIC.</p><p></p><p>If you think that the "concentration" or "focus" of the fighter readying is SO OBVIOUS to the wizard how then can you at the same time out of the other face argue that the wizard's concentration which is enough to lower his guard is invisible, unnoticeable?</p><p></p><p>FWIW, i use opposed sense motive vs bluff checks to identify readied. I like actually using skills. Using the two skills representing "whats he up to?" and "fooling people" seems apropos.</p><p></p><p>As for the double fake, i covered the notion of the mage trying to fool the fighter into swinging at the wrong time already... BLUFF check to fool the fighter, opposed of course by sense motive. Like normal use of the bluff skill, this would not be FREE actions but rather standard actions. (if you want to change bluffing in combat to set your enemy up to free actions and even then allow multiple uses per round, you can and your rogues would LOVE YOU for it.) </p><p></p><p>So this is not all that useful except, as already noted, if the mage is hasted and wants to draw the ready without losing a spell slot..</p><p></p><p></p><p>According to the FAQ, you just ready "an attack" and determine the particulars of the attack when the trigger condition occurs. A "ready attack when spell" could mean a 5' step and whack, a grapple, or whatever. He does not have to specify the specific type of attack in advance like "partial charge."</p><p></p><p>While using the word intelligent and the word fighter in the same sentence would baffle some, an INTELLIGENT mage-hunting fighter would be armed not with the great-for-orc-bashing greataxe but rather smaller THROWABLE weapons... daggers, hand axes, spears, etc... so that the back-that-spell-up mage gets a thwock-thrown-weapon-in-the-gut and we suddenly have tactical choices beating "but the 5' step always works" thingy. With quickdraw, the fighter could even draw such a weapon and throw it.</p><p></p><p></p><p></p><p></p><p>Well, again, you go from "if the fighter know" to "the wizard knows" and I just don't fathom how the wizard gets autoknowledge... but maybe you meant to apply some possibility of the wizard not figuring out instantly what the enemy is thinking... maybe...maybe not.</p><p></p><p>ME? Sure *IF* the wizard knows the fighter has a readied action ( sense motive vs bluff check succeeds) he can try and thwart it. Thats called tactics.</p><p></p><p>In a recent game i was in, my sorcerer moved to get cover and then readied his MM spell vs casting to try and hit the enemy mage when he cast. The GM, and i disagree with this, with no rolls for bluff vs sense motive or anything, assumed he knew what i was waiting on, (OK, so thems the breaks) and in his turn the mage moved to put cover between us while maintaining line of sight to my companions... when he spelled the fighters, i had no line of sight to hit him with. (Sigh) While i object somewhat to the GMs automatic opresumption of "he knows you readied a spell" i do not disagree in the slightest with the notion of GIVEN THAT KNOWLEDGE the enemy making sound tactical decisions and thwarting me. The way i was rolling that night, he would have won the skill-off in all probability anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>Anyway, it seems you prefer to do things differently, thats cool. Yours seem contradictory t me, having the wiz auto-know the less serious concentration, but hey, your game. Your rules.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 53770, member: 1149"] [/B][/QUOTE] To some extent... not completely of course. he still retains complete dex bonus etc. He we suddenly go for praising a skill vs skill procedure to a sudden transition to a "presume the wizard knows all". In readying an action, which may or may not even be directly against the wizard "ready to attack first enemy casting a spell", the fighter is much less "concentrating" than the wizard is on his spell. How do i know this? The fighter doesn't drop his guard one whit. No AoO at all. It would seem to me that less concentration = less observable, less recognizable, etc... not suddenly MORE AUTOMATIC. If you think that the "concentration" or "focus" of the fighter readying is SO OBVIOUS to the wizard how then can you at the same time out of the other face argue that the wizard's concentration which is enough to lower his guard is invisible, unnoticeable? FWIW, i use opposed sense motive vs bluff checks to identify readied. I like actually using skills. Using the two skills representing "whats he up to?" and "fooling people" seems apropos. As for the double fake, i covered the notion of the mage trying to fool the fighter into swinging at the wrong time already... BLUFF check to fool the fighter, opposed of course by sense motive. Like normal use of the bluff skill, this would not be FREE actions but rather standard actions. (if you want to change bluffing in combat to set your enemy up to free actions and even then allow multiple uses per round, you can and your rogues would LOVE YOU for it.) So this is not all that useful except, as already noted, if the mage is hasted and wants to draw the ready without losing a spell slot.. According to the FAQ, you just ready "an attack" and determine the particulars of the attack when the trigger condition occurs. A "ready attack when spell" could mean a 5' step and whack, a grapple, or whatever. He does not have to specify the specific type of attack in advance like "partial charge." While using the word intelligent and the word fighter in the same sentence would baffle some, an INTELLIGENT mage-hunting fighter would be armed not with the great-for-orc-bashing greataxe but rather smaller THROWABLE weapons... daggers, hand axes, spears, etc... so that the back-that-spell-up mage gets a thwock-thrown-weapon-in-the-gut and we suddenly have tactical choices beating "but the 5' step always works" thingy. With quickdraw, the fighter could even draw such a weapon and throw it. Well, again, you go from "if the fighter know" to "the wizard knows" and I just don't fathom how the wizard gets autoknowledge... but maybe you meant to apply some possibility of the wizard not figuring out instantly what the enemy is thinking... maybe...maybe not. ME? Sure *IF* the wizard knows the fighter has a readied action ( sense motive vs bluff check succeeds) he can try and thwart it. Thats called tactics. In a recent game i was in, my sorcerer moved to get cover and then readied his MM spell vs casting to try and hit the enemy mage when he cast. The GM, and i disagree with this, with no rolls for bluff vs sense motive or anything, assumed he knew what i was waiting on, (OK, so thems the breaks) and in his turn the mage moved to put cover between us while maintaining line of sight to my companions... when he spelled the fighters, i had no line of sight to hit him with. (Sigh) While i object somewhat to the GMs automatic opresumption of "he knows you readied a spell" i do not disagree in the slightest with the notion of GIVEN THAT KNOWLEDGE the enemy making sound tactical decisions and thwarting me. The way i was rolling that night, he would have won the skill-off in all probability anyway. :-) Anyway, it seems you prefer to do things differently, thats cool. Yours seem contradictory t me, having the wiz auto-know the less serious concentration, but hey, your game. Your rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Readying vs. Stilled, Silenced Spell
Top