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General Tabletop Discussion
*Dungeons & Dragons
Real city sizes are so different in DND! Waterdeep, Baldur's Gate and Neverwinter compared.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8753543" data-attributes="member: 6988941"><p>I think one core tension here is that the authors creating these cities have a vague sense of the scale of medieval cities, but their own experience, and the cultural touchstones of players they want to cater to, is with modern cities. There are sometimes anachronisms of scale as a result (ie: infrastructure that doesn't really match the population or size of the city).</p><p></p><p>Another issue is, of course, a less pronounced version of the CRPG scale phenomenon where the largest "city" in Skyrim only has like 30 people in it (not including the mysterious family-less guards). This stuff takes time to create, so you just create enough to make the player feel immersed. In tabletop the issue is much less pronounced, because you can create the stuff they actually encounter as you go and leave big parts of the map vague. But still there is little value in spreading the interesting features over a vast, unwieldy map of mostly boring streets if you can fit them all in a relatively smaller one and still get players to accept that as a large urban environment.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8753543, member: 6988941"] I think one core tension here is that the authors creating these cities have a vague sense of the scale of medieval cities, but their own experience, and the cultural touchstones of players they want to cater to, is with modern cities. There are sometimes anachronisms of scale as a result (ie: infrastructure that doesn't really match the population or size of the city). Another issue is, of course, a less pronounced version of the CRPG scale phenomenon where the largest "city" in Skyrim only has like 30 people in it (not including the mysterious family-less guards). This stuff takes time to create, so you just create enough to make the player feel immersed. In tabletop the issue is much less pronounced, because you can create the stuff they actually encounter as you go and leave big parts of the map vague. But still there is little value in spreading the interesting features over a vast, unwieldy map of mostly boring streets if you can fit them all in a relatively smaller one and still get players to accept that as a large urban environment. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Real city sizes are so different in DND! Waterdeep, Baldur's Gate and Neverwinter compared.
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