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General Tabletop Discussion
*Pathfinder & Starfinder
Real difference between hit-points and vitality-points
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<blockquote data-quote="Silveras" data-source="post: 1488036" data-attributes="member: 6271"><p>Actually, the version in UA is a little different. </p><p></p><ul> <li data-xf-list-type="ul">Any Wound damage imposes the <em>fatigued</em> state on the character. </li> <li data-xf-list-type="ul">Wound points do not go below 0. </li> <li data-xf-list-type="ul">At 0 Wound points, a charcter is <em>disabled</em>, and makes a Fort save vs DC 15 to avoid <em>dying</em></li> <li data-xf-list-type="ul">Each round of <em>dying</em> the character must make a Fort save vs DC 10+ 1/round after the first. Failure means death. Success by 1-4 over the target DC means the character must save again next round. Success by 5-9 means the character <em>stabilizes</em>. Success at 10 or more means the chacter improves to being conscious and <em>disabled</em>. </li> </ul><p></p><p>I have not tried it yet, but my <strong>expectation</strong> is that death would be infrequent, incapacitation common, and most characters will spend a lot of time <em>fatigued</em>.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1488036, member: 6271"] Actually, the version in UA is a little different. [list] [*]Any Wound damage imposes the [I]fatigued[/I] state on the character. [*]Wound points do not go below 0. [*]At 0 Wound points, a charcter is [I]disabled[/I], and makes a Fort save vs DC 15 to avoid [I]dying[/I] [*]Each round of [I]dying[/I] the character must make a Fort save vs DC 10+ 1/round after the first. Failure means death. Success by 1-4 over the target DC means the character must save again next round. Success by 5-9 means the character [I]stabilizes[/I]. Success at 10 or more means the chacter improves to being conscious and [I]disabled[/I]. [/list] I have not tried it yet, but my [B]expectation[/B] is that death would be infrequent, incapacitation common, and most characters will spend a lot of time [I]fatigued[/I]. [/QUOTE]
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Real difference between hit-points and vitality-points
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