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General Tabletop Discussion
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Real difference between hit-points and vitality-points
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<blockquote data-quote="Galethorn" data-source="post: 1489542" data-attributes="member: 7888"><p>Bad, in that they have to be more careful. If you're playing a by-the-book campaign with lots of random encounters, and maybe more than the usual ammount of combat, then I think that the VP/WP system would most certainly <em>suck</em>, but it would probably be a good thing in a more...uhhh...down-to-earth kind of a campaign. Like one where a sleeping fighter <em>doesn't</em> survive being stabbed in the head with a dagger repeatedly, simply because he's killed enough kobolds in his day to make it to level 5. Or one where <strong>real</strong> tactics work, like sneaking up from behind somebody and slitting their throat without you yourself having rogue levels.</p><p></p><p>But, to be fair, those things still wouldn't happen with the VP/WP as written, but rather with one a little more like Star Wars, and with a much more lenient take on what counts as a Coup De Grace...and a lower massive damage threshold...and more dangerously scaling save DCs based on the damage done.</p><p></p><p>So, for a high-level-fighter-falling-out-of-a-flying-castle-only-to-get-up-and-perform-a-lewd-gesture-followed-by-a-jig (HLFFOOAFCOTGUAPALGFBAG) Campaign where high-level human-sized and smaller characters kill dragons with ease, the VP/WP system would be a very bad thing...because it would no longer allow things like that to happen... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Galethorn, post: 1489542, member: 7888"] Bad, in that they have to be more careful. If you're playing a by-the-book campaign with lots of random encounters, and maybe more than the usual ammount of combat, then I think that the VP/WP system would most certainly [i]suck[/i], but it would probably be a good thing in a more...uhhh...down-to-earth kind of a campaign. Like one where a sleeping fighter [i]doesn't[/i] survive being stabbed in the head with a dagger repeatedly, simply because he's killed enough kobolds in his day to make it to level 5. Or one where [b]real[/b] tactics work, like sneaking up from behind somebody and slitting their throat without you yourself having rogue levels. But, to be fair, those things still wouldn't happen with the VP/WP as written, but rather with one a little more like Star Wars, and with a much more lenient take on what counts as a Coup De Grace...and a lower massive damage threshold...and more dangerously scaling save DCs based on the damage done. So, for a high-level-fighter-falling-out-of-a-flying-castle-only-to-get-up-and-perform-a-lewd-gesture-followed-by-a-jig (HLFFOOAFCOTGUAPALGFBAG) Campaign where high-level human-sized and smaller characters kill dragons with ease, the VP/WP system would be a very bad thing...because it would no longer allow things like that to happen... :) [/QUOTE]
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