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*Pathfinder & Starfinder
Real difference between hit-points and vitality-points
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1490212" data-attributes="member: 6584"><p>The only real problem I can see with VP/WP:</p><p></p><p>It was designed for star wars. Jedi aside, almost everyone uses ranged weapons. A rifle does 3D8 damage. Crit on a 20. You get critted with that and it's going to hurt a lot. Good chance it will put a human into the 'dying stat'. However, even a max damage hit won't kill a tough character (Con 15+). People who use melee have to close on the gunner, which can be difficult.</p><p></p><p>Compare this to DnD - melee weapons are the norm and generally do a lot more damage, with a higher crit range... Keen Falchion + Power attack = insta kill. Sneak attack is a dead nasty as well. Many high Str/larger monsters will wipe you out with a crit.</p><p></p><p>Overall, I think it makes the game way too lethal for my tastes. Particularly at higher levels. If that's what you want, then it's great!</p><p></p><p>My 2 cents: The system needs a thorough redesign to cope with the changes caused by VP/WP. I think the easiest 'cop out' is to go with spycrafts idea and allow players to 'buy off' criticals with some sort of action dice.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1490212, member: 6584"] The only real problem I can see with VP/WP: It was designed for star wars. Jedi aside, almost everyone uses ranged weapons. A rifle does 3D8 damage. Crit on a 20. You get critted with that and it's going to hurt a lot. Good chance it will put a human into the 'dying stat'. However, even a max damage hit won't kill a tough character (Con 15+). People who use melee have to close on the gunner, which can be difficult. Compare this to DnD - melee weapons are the norm and generally do a lot more damage, with a higher crit range... Keen Falchion + Power attack = insta kill. Sneak attack is a dead nasty as well. Many high Str/larger monsters will wipe you out with a crit. Overall, I think it makes the game way too lethal for my tastes. Particularly at higher levels. If that's what you want, then it's great! My 2 cents: The system needs a thorough redesign to cope with the changes caused by VP/WP. I think the easiest 'cop out' is to go with spycrafts idea and allow players to 'buy off' criticals with some sort of action dice. [/QUOTE]
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Real difference between hit-points and vitality-points
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