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<blockquote data-quote="slobster" data-source="post: 6020337" data-attributes="member: 6693711"><p>One thing that I tried out once was representing "epic" actions with a pool of "epic tokens". You got one token per character level you achieved beyond 20th, and they replenished each session.</p><p></p><p>You could spend a token to make any action a legendary action. You could turn any check into a legendary deed, the kind of thing that stories are written about. Spending an epic token lets you do things that, if you tried to come up with a DC based on the guidelines given in skill entries or the DMG, you would simply be at a loss.</p><p></p><p>Things like punching the earth and opening up a canyon, or jumping across the Grand Canyon, or bluffing an ancient dracolich that you are its new personal assistant sent by its cult. </p><p></p><p>You still roll a check, but when spending an epic token, success is a foregone conclusion. Instead, rolling the check determines if you succeed as you set out to do, succeed with unforseen extra benefits, or succeed so well that things go horribly right and you put yourself or others in danger. </p><p></p><p>So, for instance, you could succeed in bluffing the dracolich and he accepts your presence (normal success). Or you could succeed in bluffing him, and the first task he has you undertake is to relocate his hoard of ancient treasure, because he smells adventurers and doesn't want them stealing his treasure (critical success). Or you could bluff him so well that he is impressed by your devotion, and decides to turn you into a sentient undead so that you can serve him for eternity . . . (success, but . . . )</p><p></p><p>This system never really worked out for us, but you could give it a try! Maybe you could improve on it somehow.</p><p></p><p>EDIT: I also found it worked best when determining whether the use of spending an epic token was, well, epic enough, was done by the whole table. So everyone has to agree that bluffing the dracolich that you are its new executive assistant is just crazy enough to justify an epic token.</p><p></p><p>Then, <strong>before </strong>they roll the check, you set out what the critical success and success, but . . . options are. The normal success option has already been decided by the table. That builds suspense and focuses everyone's attention on that little d20 rolling across the table . . .</p></blockquote><p></p>
[QUOTE="slobster, post: 6020337, member: 6693711"] One thing that I tried out once was representing "epic" actions with a pool of "epic tokens". You got one token per character level you achieved beyond 20th, and they replenished each session. You could spend a token to make any action a legendary action. You could turn any check into a legendary deed, the kind of thing that stories are written about. Spending an epic token lets you do things that, if you tried to come up with a DC based on the guidelines given in skill entries or the DMG, you would simply be at a loss. Things like punching the earth and opening up a canyon, or jumping across the Grand Canyon, or bluffing an ancient dracolich that you are its new personal assistant sent by its cult. You still roll a check, but when spending an epic token, success is a foregone conclusion. Instead, rolling the check determines if you succeed as you set out to do, succeed with unforseen extra benefits, or succeed so well that things go horribly right and you put yourself or others in danger. So, for instance, you could succeed in bluffing the dracolich and he accepts your presence (normal success). Or you could succeed in bluffing him, and the first task he has you undertake is to relocate his hoard of ancient treasure, because he smells adventurers and doesn't want them stealing his treasure (critical success). Or you could bluff him so well that he is impressed by your devotion, and decides to turn you into a sentient undead so that you can serve him for eternity . . . (success, but . . . ) This system never really worked out for us, but you could give it a try! Maybe you could improve on it somehow. EDIT: I also found it worked best when determining whether the use of spending an epic token was, well, epic enough, was done by the whole table. So everyone has to agree that bluffing the dracolich that you are its new executive assistant is just crazy enough to justify an epic token. Then, [B]before [/B]they roll the check, you set out what the critical success and success, but . . . options are. The normal success option has already been decided by the table. That builds suspense and focuses everyone's attention on that little d20 rolling across the table . . . [/QUOTE]
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