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Real Life 3D Dungeon (ala the Comstock Lode)
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<blockquote data-quote="phindar" data-source="post: 3473188" data-attributes="member: 37198"><p>I'm a great fan of popcicle stick design, having made windmills, watch towers, bridges, siege towers, wagons, cabins, gallows and outhouses out of them. (For some reason, despite not playing wargames, I love making the terrain. Properly painted, craft wood looks pretty good on the table.) I've thought about doing that for building interiors, for barfights and the like. Making the Comstock Lode in popcicle sticks though would be quite the undertaking, even a smaller D&D sized one. I would love to make something that approximates the model in the pic, but it looks like a lot of work and probably only of limited usefulness. (Unless one was going to base a campaign off the Comstock Lode, which is a neat idea but who knows when I could get around to that. Might be easier to base a campaign off Simon & Simon, maybe an half elf and half orc-- brothers from other mothers-- who fight crime.)</p><p></p><p>I wonder what the best way to represent a 3D dungeon short of building an actual 3D model would be? Maybe a dry erase board (or whatever) set up by the table with a side view of the dungeon so far explored, and then individual scenes set up on the battlemat. I like the idea of a fight going on on multiple levels, so that if the fighter falls through the floor on one level (due to trapped sections, water damage, grappling a heavy foe) he might land admist the rogue's fight on a lower level. Or in a more open cavern filled with these cubes, a rogue might climb upwards in order to fire down at enemies, or enemies might fire down at the party from above. </p><p></p><p>I guess it would be similar to tracking a combat with multiple flying opponents, or a battle on the Elemental Plane of Air.</p><p></p><p>Edit: I'm 90% sure on the Delta Burke thing. Though this was back during the Designing Women days and I have no idea if they are still married. (The tabloids are so obsessed with Brangelina, we never hear anything about Gerald and Delta anymore.)</p></blockquote><p></p>
[QUOTE="phindar, post: 3473188, member: 37198"] I'm a great fan of popcicle stick design, having made windmills, watch towers, bridges, siege towers, wagons, cabins, gallows and outhouses out of them. (For some reason, despite not playing wargames, I love making the terrain. Properly painted, craft wood looks pretty good on the table.) I've thought about doing that for building interiors, for barfights and the like. Making the Comstock Lode in popcicle sticks though would be quite the undertaking, even a smaller D&D sized one. I would love to make something that approximates the model in the pic, but it looks like a lot of work and probably only of limited usefulness. (Unless one was going to base a campaign off the Comstock Lode, which is a neat idea but who knows when I could get around to that. Might be easier to base a campaign off Simon & Simon, maybe an half elf and half orc-- brothers from other mothers-- who fight crime.) I wonder what the best way to represent a 3D dungeon short of building an actual 3D model would be? Maybe a dry erase board (or whatever) set up by the table with a side view of the dungeon so far explored, and then individual scenes set up on the battlemat. I like the idea of a fight going on on multiple levels, so that if the fighter falls through the floor on one level (due to trapped sections, water damage, grappling a heavy foe) he might land admist the rogue's fight on a lower level. Or in a more open cavern filled with these cubes, a rogue might climb upwards in order to fire down at enemies, or enemies might fire down at the party from above. I guess it would be similar to tracking a combat with multiple flying opponents, or a battle on the Elemental Plane of Air. Edit: I'm 90% sure on the Delta Burke thing. Though this was back during the Designing Women days and I have no idea if they are still married. (The tabloids are so obsessed with Brangelina, we never hear anything about Gerald and Delta anymore.) [/QUOTE]
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