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<blockquote data-quote="fuindordm" data-source="post: 2607141" data-attributes="member: 5435"><p>Well, the in-game difference is just a couple of pluses. The key thing is to accept an abstraction that preserves what you're good at without opening the door to arguments. Would your friends agree that those stats are the best representation? Are you willing to open the can of worms that such a discussion would entail?</p><p></p><p>If I had to rate myself on a standard array, I would give myself S 10, D 8, C 14, I 15, W 12, Ch 13. It's easy to rank my native talents in order from best to worst. If I had to actually determine what bonuses and penalties best reflect my talents, it's much much harder. For example, take the Wisdom stat. I'm very stubborn and hard to influence, but absent-minded and often don't notice details of my environment. Low perception bonus, high will save bonus. Or Charisma: so you interview well and can usually convince people of something. Does this mean you have a high Cha or just high skills? How do you determine what level of real-world effectiveness in personal interaction corresponds to a +1 vs. a +2 stat modifier?</p><p></p><p>It's just not worth the effort. And while I accept that there are people out there who are objectively 'built' on a higher and lower point-buy than the standard array, I don't think trying to determine what those stats are for a given person is worth the effort.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2607141, member: 5435"] Well, the in-game difference is just a couple of pluses. The key thing is to accept an abstraction that preserves what you're good at without opening the door to arguments. Would your friends agree that those stats are the best representation? Are you willing to open the can of worms that such a discussion would entail? If I had to rate myself on a standard array, I would give myself S 10, D 8, C 14, I 15, W 12, Ch 13. It's easy to rank my native talents in order from best to worst. If I had to actually determine what bonuses and penalties best reflect my talents, it's much much harder. For example, take the Wisdom stat. I'm very stubborn and hard to influence, but absent-minded and often don't notice details of my environment. Low perception bonus, high will save bonus. Or Charisma: so you interview well and can usually convince people of something. Does this mean you have a high Cha or just high skills? How do you determine what level of real-world effectiveness in personal interaction corresponds to a +1 vs. a +2 stat modifier? It's just not worth the effort. And while I accept that there are people out there who are objectively 'built' on a higher and lower point-buy than the standard array, I don't think trying to determine what those stats are for a given person is worth the effort. Ben [/QUOTE]
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