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<blockquote data-quote="genshou" data-source="post: 2607167" data-attributes="member: 13164"><p>Actually, these numbers came from both myself and my gaming group. We're all very keen on the idea of using our own ability scores to make heroic versions of ourselves, even the ones that don't have particularly heroic scores. And we factored skill ranks into all of this, though my skills as a D&D character are obviously different than what my skills would be in the real world (as a D&D character, I have no use for Computer Use, Drive, Pilot, or Repair). For example, I've always had a slight knack for intimidation, but through a great deal of introspection I realized this is like Appraise–I have natural talent (represented by an ability score) but no real training or other focus in the area. Not to mention, it pales in comparison with other Charisma-related talents I have that are best covered by Diplomacy and Gather Information, not to mention skills related to other ability scores that I show an amazing level of ability in, namely Balance, Hide, Knowledge, Move Silently, Listen, and Spot.</p><p></p><p>I understand that it just won't work as well for everyone as it does for me, but that's no different than the random ability score generation that is the standard for the rules.</p><p></p><p>And don't downplay the in-game difference between 25 points and 49 points, especially with one ability at 16 and the other at 18. That's a HUGE difference! On the <strong>Upper_Krust</strong> CR scaling system and comparing to 15, 14, 13, 12, 10, 8, that's a CR difference of 1.5! Note that <strong>Upper_Krust</strong>'s CR systsem functions differently than the RAW when it comes to Encounter Level, but that 1.5 is still a hefty modifier that reflects the fact that I've got better stats than expected by many of the challenges I'd be faced with as an adventurer. Just think of how frightening I'd be as a Gestalt Monk/Wizard. Luckily I ain't Lawful by any means <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2607167, member: 13164"] Actually, these numbers came from both myself and my gaming group. We're all very keen on the idea of using our own ability scores to make heroic versions of ourselves, even the ones that don't have particularly heroic scores. And we factored skill ranks into all of this, though my skills as a D&D character are obviously different than what my skills would be in the real world (as a D&D character, I have no use for Computer Use, Drive, Pilot, or Repair). For example, I've always had a slight knack for intimidation, but through a great deal of introspection I realized this is like Appraise–I have natural talent (represented by an ability score) but no real training or other focus in the area. Not to mention, it pales in comparison with other Charisma-related talents I have that are best covered by Diplomacy and Gather Information, not to mention skills related to other ability scores that I show an amazing level of ability in, namely Balance, Hide, Knowledge, Move Silently, Listen, and Spot. I understand that it just won't work as well for everyone as it does for me, but that's no different than the random ability score generation that is the standard for the rules. And don't downplay the in-game difference between 25 points and 49 points, especially with one ability at 16 and the other at 18. That's a HUGE difference! On the [B]Upper_Krust[/B] CR scaling system and comparing to 15, 14, 13, 12, 10, 8, that's a CR difference of 1.5! Note that [B]Upper_Krust[/B]'s CR systsem functions differently than the RAW when it comes to Encounter Level, but that 1.5 is still a hefty modifier that reflects the fact that I've got better stats than expected by many of the challenges I'd be faced with as an adventurer. Just think of how frightening I'd be as a Gestalt Monk/Wizard. Luckily I ain't Lawful by any means :p [/QUOTE]
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