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<blockquote data-quote="fuindordm" data-source="post: 2608922" data-attributes="member: 5435"><p>How about 'My name is Bond. James Bond."</p><p></p><p>Oops, that's six words.</p><p></p><p>I would expect anyone with very high Int, Wis, and Cha to be simply a very high-functioning, well-adjusted version of the average person, generally speaking</p><p></p><p>But then on the other hand, I could easily imagine an RPG villain that was a sociopathic mastermind using these stats. You get a high Cha from supreme (nearly solipsistic) self-confidence and ruthless manipulation, and high Wis from high awareness and resistance to suggestion.</p><p></p><p>Even the high Int, low Wis etc. pairings that you mention can support multiple archetypes. Personality and history are the key determinants of character, not the stats. The stats simply represent how good you are at certain things within the game, to wit:</p><p></p><p>Strength: well duh. But as genshou points out, carrying capacity can be decoupled from raw power to some extent. That *would* make a good feat.</p><p></p><p>Dexterity: quick reflexes, aim, overall body control, balance and grace. I wouldn't put hand-eye coordination in there, though--this is a basic human talent, and learning how to type fast/ace Quake/juggle/whatever are all highly specialized skills that almost everyone can learn if they do it enough. I type fast and learned how to juggle, but it doesn't change the fact that I pick up any physical skill more slowly than average. I even studied kempo and tae kwon do for a while, but that hasn't changed my overall dexterity.</p><p></p><p>Con: resistance to disease, endurance, ability to stay conscious after suffering injury. Oh, and mental focus for some obscure reason.</p><p></p><p>Int: ability to pick up new skills quickly, memory (Knowledge skills), ability to focus on meticulous research or labor (Craft, Decipher, Forgery), affinity to magic (untestable) Note that I pick up new mental skills quickly, but not new physical skills. There should probably be a rule that bonus skill points for high Int can only be used on Int, Wis, or Cha based skills... maybe there should be a separate pool of bonus skill points for Dex that can be spent on athletic skills.</p><p></p><p>Wisdom: perception, willpower, resistance to magical influence (untestable), piety (!) or intuition (better). Realistically, the only one of those I'm good at is the Willpower/resistance category, and while I consider myself somewhat spiritual, I'm certainly not intuitive. Averaging all of these together, it's probably a wash for me.</p><p></p><p>Charisma: talent at social interation, personal magnetism, genetic inheritance from magical creatures (I'm 1/16 Irish!)</p><p></p><p>Int and Wisom give the most trouble, since these scores measure things in-game that we have no way of measuring outside the game. Now if only I could go learn how to cast spells, then I would know for sure what my Int was--all I have to do is see how many bonus spells I get.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2608922, member: 5435"] How about 'My name is Bond. James Bond." Oops, that's six words. I would expect anyone with very high Int, Wis, and Cha to be simply a very high-functioning, well-adjusted version of the average person, generally speaking But then on the other hand, I could easily imagine an RPG villain that was a sociopathic mastermind using these stats. You get a high Cha from supreme (nearly solipsistic) self-confidence and ruthless manipulation, and high Wis from high awareness and resistance to suggestion. Even the high Int, low Wis etc. pairings that you mention can support multiple archetypes. Personality and history are the key determinants of character, not the stats. The stats simply represent how good you are at certain things within the game, to wit: Strength: well duh. But as genshou points out, carrying capacity can be decoupled from raw power to some extent. That *would* make a good feat. Dexterity: quick reflexes, aim, overall body control, balance and grace. I wouldn't put hand-eye coordination in there, though--this is a basic human talent, and learning how to type fast/ace Quake/juggle/whatever are all highly specialized skills that almost everyone can learn if they do it enough. I type fast and learned how to juggle, but it doesn't change the fact that I pick up any physical skill more slowly than average. I even studied kempo and tae kwon do for a while, but that hasn't changed my overall dexterity. Con: resistance to disease, endurance, ability to stay conscious after suffering injury. Oh, and mental focus for some obscure reason. Int: ability to pick up new skills quickly, memory (Knowledge skills), ability to focus on meticulous research or labor (Craft, Decipher, Forgery), affinity to magic (untestable) Note that I pick up new mental skills quickly, but not new physical skills. There should probably be a rule that bonus skill points for high Int can only be used on Int, Wis, or Cha based skills... maybe there should be a separate pool of bonus skill points for Dex that can be spent on athletic skills. Wisdom: perception, willpower, resistance to magical influence (untestable), piety (!) or intuition (better). Realistically, the only one of those I'm good at is the Willpower/resistance category, and while I consider myself somewhat spiritual, I'm certainly not intuitive. Averaging all of these together, it's probably a wash for me. Charisma: talent at social interation, personal magnetism, genetic inheritance from magical creatures (I'm 1/16 Irish!) Int and Wisom give the most trouble, since these scores measure things in-game that we have no way of measuring outside the game. Now if only I could go learn how to cast spells, then I would know for sure what my Int was--all I have to do is see how many bonus spells I get. Ben [/QUOTE]
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