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<blockquote data-quote="FireLance" data-source="post: 2084754" data-attributes="member: 3424"><p>I like the new <em>darkness</em> although I think it could do with a better name. The old <em>darkness</em> could really slow down a game. I hardly ever used it in 3.0e because as a DM, I didn't want to deal with the hassle of working out where each PC and NPC was in relation to all the others, miniatures or no miniatures.</p><p></p><p>Darkness + combat between two opposing groups who cannot see in the dark (in my experience) = a huge jumbled mess for the DM who has to decide (or roll to see) if each PC and NPC attacks an opponent, an ally or empty space, or even moves in the direction that he thinks he is moving in. Avoid if possible.</p><p></p><p>Darkness + combat between PCs who cannot see in the dark and opponents who can (usually) = a jumbled mess for the DM for pretty much the same reasons as above, but can really make the players fear for their characters if done right. Use sparingly.</p><p></p><p>Combat between PCs and opponents that they cannot see (and remain unseen even after they attack) = achieves most of the advantages of making players fear for their characters without the mess of requiring the DM to keep track of everything. Usually good enough for me.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2084754, member: 3424"] I like the new [I]darkness[/I] although I think it could do with a better name. The old [I]darkness[/I] could really slow down a game. I hardly ever used it in 3.0e because as a DM, I didn't want to deal with the hassle of working out where each PC and NPC was in relation to all the others, miniatures or no miniatures. Darkness + combat between two opposing groups who cannot see in the dark (in my experience) = a huge jumbled mess for the DM who has to decide (or roll to see) if each PC and NPC attacks an opponent, an ally or empty space, or even moves in the direction that he thinks he is moving in. Avoid if possible. Darkness + combat between PCs who cannot see in the dark and opponents who can (usually) = a jumbled mess for the DM for pretty much the same reasons as above, but can really make the players fear for their characters if done right. Use sparingly. Combat between PCs and opponents that they cannot see (and remain unseen even after they attack) = achieves most of the advantages of making players fear for their characters without the mess of requiring the DM to keep track of everything. Usually good enough for me. [/QUOTE]
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