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<blockquote data-quote="Malmuria" data-source="post: 8320062" data-attributes="member: 7030755"><p>I wanted to start a thread collecting thought about the relationship between the "real world" on the one hand, and fantasy gaming on the other. I'm thinking about this specifically with regards to OSR and old school gaming, because it seems that's where the assertion of an absolute separation of reality and fantasy is most commonly articulated. This is either in the form of 'keep politics out of the game/away from the table' or the argument that fantasy has no historical referent, either in its main themes or implied by the cultural context of the writers and creators. I also want to promote OSR creators who are working against the reactionary stereotypes that are unfortunately associated with that style of play. So in sum, this thread is a) critical reflections on how and why we, as real people, engage in fantasy roleplay and b) a celebration of creative people in the broader community.</p><p>So here's a couple to get us started...</p><p></p><p>• Zedeck Siew, one of the best writers in the osr space, and co-creator of the amazing <a href="https://www.exaltedfuneral.com/collections/neoteric-codices/products/a-thousand-thousand-islands-everything-bundle" target="_blank">A Thousand Thousand Islands</a>. He thinks critically about the implicit colonialism of dnd, but not the aim of shutting it down, but rather to use a game to explore the complexity of colonial dynamics. Is there something 'fun' about colonialism, and if so, what does that tell us about it? Can we use the game to replay the scene of settler colonialism from different angles? He has <a href="https://zedecksiew.tumblr.com/" target="_blank">recently written eloquently</a> about being the possibilities and limitaitons of being a postcolonial creator</p><p></p><p></p><p>•Dyson Logos, has made <a href="https://dysonlogos.blog/maps/" target="_blank">excellent, minimalist maps</a> and made them available for free. He recently posted about the <a href="https://dysonlogos.blog/2021/06/01/pride-2021/" target="_blank">meaning of pride</a> for him:</p><p></p><p></p><p>• Emmy Allen, who makes amazing procedural dungeons like <a href="https://www.exaltedfuneral.com/products/stygian-library-pdf" target="_blank">The Stygian</a> Library, on <a href="http://cavegirlgames.blogspot.com/2020/05/sex-in-ttrpgs.html" target="_blank">sex in ttrpgs</a></p><p></p><p>• This Legacy of the Bieth <a href="https://lotbieth.blogspot.com/2021/04/productive-scab-picking-on-oppressive.html" target="_blank">post on "scab-picking"</a></p><p></p><p>• Blog of Holding <a href="https://blogofholding.com/?p=7182" target="_blank">post that connects </a>dungeons and dragons as a cultural artifact to the context of the 20th century US</p><p></p><p></p><p></p><p>I'm certainly missing a lot of things, so please post links and creators who you think deserve more support!</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8320062, member: 7030755"] I wanted to start a thread collecting thought about the relationship between the "real world" on the one hand, and fantasy gaming on the other. I'm thinking about this specifically with regards to OSR and old school gaming, because it seems that's where the assertion of an absolute separation of reality and fantasy is most commonly articulated. This is either in the form of 'keep politics out of the game/away from the table' or the argument that fantasy has no historical referent, either in its main themes or implied by the cultural context of the writers and creators. I also want to promote OSR creators who are working against the reactionary stereotypes that are unfortunately associated with that style of play. So in sum, this thread is a) critical reflections on how and why we, as real people, engage in fantasy roleplay and b) a celebration of creative people in the broader community. So here's a couple to get us started... • Zedeck Siew, one of the best writers in the osr space, and co-creator of the amazing [URL='https://www.exaltedfuneral.com/collections/neoteric-codices/products/a-thousand-thousand-islands-everything-bundle']A Thousand Thousand Islands[/URL]. He thinks critically about the implicit colonialism of dnd, but not the aim of shutting it down, but rather to use a game to explore the complexity of colonial dynamics. Is there something 'fun' about colonialism, and if so, what does that tell us about it? Can we use the game to replay the scene of settler colonialism from different angles? He has [URL='https://zedecksiew.tumblr.com/']recently written eloquently[/URL] about being the possibilities and limitaitons of being a postcolonial creator •Dyson Logos, has made [URL='https://dysonlogos.blog/maps/']excellent, minimalist maps[/URL] and made them available for free. He recently posted about the [URL='https://dysonlogos.blog/2021/06/01/pride-2021/']meaning of pride[/URL] for him: • Emmy Allen, who makes amazing procedural dungeons like [URL='https://www.exaltedfuneral.com/products/stygian-library-pdf']The Stygian[/URL] Library, on [URL='http://cavegirlgames.blogspot.com/2020/05/sex-in-ttrpgs.html']sex in ttrpgs[/URL] • This Legacy of the Bieth [URL='https://lotbieth.blogspot.com/2021/04/productive-scab-picking-on-oppressive.html']post on "scab-picking"[/URL] • Blog of Holding [URL='https://blogofholding.com/?p=7182']post that connects [/URL]dungeons and dragons as a cultural artifact to the context of the 20th century US I'm certainly missing a lot of things, so please post links and creators who you think deserve more support! [/QUOTE]
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