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Real Religion in Adventure Design
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8275176"><p>Everyone is going to be different here but this is why I think a variety of approaches and viewpoints is what you ultimately want in the medium (just like you have in movies, books, etc). When I first started playing D&D, I was very religious and would not have minded having a setting based around the cosmology of my religion. At the same time, as I got older, I experimented with other ideas and philosophies and wouldn't have minded alternative points of view on my religion. I think the point here is we allow this exploration in other media, so shouldn't it also be allowed in RPGs? (not saying it is something D&D ought to do, as they are going for a broad audience, and that might limit their ability to appeal to a broad audience). But having smaller publishers put out this kind of content, I think, is a good thing overall (even if there are individual takes I may disagree with).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8275176"] Everyone is going to be different here but this is why I think a variety of approaches and viewpoints is what you ultimately want in the medium (just like you have in movies, books, etc). When I first started playing D&D, I was very religious and would not have minded having a setting based around the cosmology of my religion. At the same time, as I got older, I experimented with other ideas and philosophies and wouldn't have minded alternative points of view on my religion. I think the point here is we allow this exploration in other media, so shouldn't it also be allowed in RPGs? (not saying it is something D&D ought to do, as they are going for a broad audience, and that might limit their ability to appeal to a broad audience). But having smaller publishers put out this kind of content, I think, is a good thing overall (even if there are individual takes I may disagree with). [/QUOTE]
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