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Real Religion in Adventure Design
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<blockquote data-quote="TheSword" data-source="post: 8275987" data-attributes="member: 6879661"><p>If it’s for your table then <strong>know your audience </strong>and if it’s not a problem with them, then of course you can do it... if it’s gonna be quality and interesting.</p><p></p><p>However, I’m assuming you mean for publication in which case... you <strong>need to know your audience even more. </strong>You don’t need to produce a product to make everyone happy (in fact definitely don’t try... you’ll go round the bend). You just have to make sure your audience is happy with it... and that the product doesn’t get drowned out because you’ve provoked too many people.</p><p></p><p>You’re not Wizards of the Coast, so don’t have responsibility as the shepherd of the game and the largest player in the industry, with your every word scrutinized. People don’t have to buy your product to play. They don’t get to stop you printing it because they don’t like what you’ve written as long as you’re not breaking local laws and the rules of your distribution method.</p><p></p><p>Ultimately if you have a way to reference religion in a game in a smart, quality, relevant way then it’s worth doing. I’d even suggest that if you’re doing a real world setting, it would be a bit odd if you didn’t.</p><p></p><p>Fiction has looked at religion in interesting ways for a good while. Whether it’s The Name of the Rose, Philip Pullman’s His Dark Materials, Hitchhikers guide to the galaxy, Constantine, Dante’s Inferno or even Doctor Who’s Church of the Papal Mainframe. Religion has been hugely influential throughout the ages. The question I would have is... are you playing it for cheap thrills or are you including it in a meaningful way?</p><p></p><p>In that regard you are setting yourself a bar of quality that you don’t have to meet to the same extent if you make it all up like WOC do. Get it right and you could do something amazing. Mess it up and expect more criticism than you would normally get. So don’t mess it up.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8275987, member: 6879661"] If it’s for your table then [B]know your audience [/B]and if it’s not a problem with them, then of course you can do it... if it’s gonna be quality and interesting. However, I’m assuming you mean for publication in which case... you [B]need to know your audience even more. [/B]You don’t need to produce a product to make everyone happy (in fact definitely don’t try... you’ll go round the bend). You just have to make sure your audience is happy with it... and that the product doesn’t get drowned out because you’ve provoked too many people. You’re not Wizards of the Coast, so don’t have responsibility as the shepherd of the game and the largest player in the industry, with your every word scrutinized. People don’t have to buy your product to play. They don’t get to stop you printing it because they don’t like what you’ve written as long as you’re not breaking local laws and the rules of your distribution method. Ultimately if you have a way to reference religion in a game in a smart, quality, relevant way then it’s worth doing. I’d even suggest that if you’re doing a real world setting, it would be a bit odd if you didn’t. Fiction has looked at religion in interesting ways for a good while. Whether it’s The Name of the Rose, Philip Pullman’s His Dark Materials, Hitchhikers guide to the galaxy, Constantine, Dante’s Inferno or even Doctor Who’s Church of the Papal Mainframe. Religion has been hugely influential throughout the ages. The question I would have is... are you playing it for cheap thrills or are you including it in a meaningful way? In that regard you are setting yourself a bar of quality that you don’t have to meet to the same extent if you make it all up like WOC do. Get it right and you could do something amazing. Mess it up and expect more criticism than you would normally get. So don’t mess it up. [/QUOTE]
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