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Real Religion in Adventure Design
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<blockquote data-quote="pemerton" data-source="post: 8277728" data-attributes="member: 42582"><p>I don't think that there is any reason why Christianity in an Arthurian RPG would look anything like 5th century Britain - that's not the cultural milieu of Arthurian romances! But it might evoke or relate to some high mediaeval ideas; or it might present those through a contemporary lens; or a bit of both. The film Excalibur features a wedding presided over by a prelate; Arthur is knighted in the name of God, St Michael and St George; a monk overseas the drawing of the sword from the stone; the Holy Grail is - notionally - the cup used by Christ at the Last Supper. Those are all Christian ideas, and they play important roles in the film both as tropes and as expressions of thematic content. I don't see why a RPG can't be similar in this respect.</p><p></p><p>One of Graham Greene's best novels is The End of the Affair. It is a Catholic existentialist presentation of Christian belief. I don't see why a RPG - whether something lighter like Wuthering Heights, or something more serious (maybe PbtA inspired) - couldn't engage with similar ideas. When my group played a Wuthering Heights one-shot one of the PCs was a protestant clergyman, and while it was politics rather than religion that figured prominently in the game (because the other PC was a socialist) it could have easily been otherwise.</p><p></p><p>The film Pitch Black includes overtly religious (Muslim) characters, who engage in and lead prayer. Why couldn't a Traveller game include such things?</p><p></p><p>Part of the point of using real religions in a RPG is just like any other cultural product - you don't have to provide an encyclopaedic explanation of what you're doing, precisely because you are locating your work within a larger tradition that audiences/participants are already familiar with and themselves located within.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8277728, member: 42582"] I don't think that there is any reason why Christianity in an Arthurian RPG would look anything like 5th century Britain - that's not the cultural milieu of Arthurian romances! But it might evoke or relate to some high mediaeval ideas; or it might present those through a contemporary lens; or a bit of both. The film Excalibur features a wedding presided over by a prelate; Arthur is knighted in the name of God, St Michael and St George; a monk overseas the drawing of the sword from the stone; the Holy Grail is - notionally - the cup used by Christ at the Last Supper. Those are all Christian ideas, and they play important roles in the film both as tropes and as expressions of thematic content. I don't see why a RPG can't be similar in this respect. One of Graham Greene's best novels is The End of the Affair. It is a Catholic existentialist presentation of Christian belief. I don't see why a RPG - whether something lighter like Wuthering Heights, or something more serious (maybe PbtA inspired) - couldn't engage with similar ideas. When my group played a Wuthering Heights one-shot one of the PCs was a protestant clergyman, and while it was politics rather than religion that figured prominently in the game (because the other PC was a socialist) it could have easily been otherwise. The film Pitch Black includes overtly religious (Muslim) characters, who engage in and lead prayer. Why couldn't a Traveller game include such things? Part of the point of using real religions in a RPG is just like any other cultural product - you don't have to provide an encyclopaedic explanation of what you're doing, precisely because you are locating your work within a larger tradition that audiences/participants are already familiar with and themselves located within. [/QUOTE]
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