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Real Religion in Adventure Design
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<blockquote data-quote="aramis erak" data-source="post: 8280297" data-attributes="member: 6779310"><p>Pendragon AVOIDS religion in play; actual practice is almost entirely veiled/off-screen, and by design.</p><p>Religious traits? different matter. Pendragon enforces certain belief structures through the trait system, and that includes religious traits. But no published adventure I've bought had religious praxis as more than a token mention. (Specifically, Boy King and GPC include references to the Catholic Mass as part of certain events, but only as a "after mass X happens..." mode.)</p><p>This avoidance of actual praxis is part of it's strength in avoiding the issues that real religion in play can bring. 4th edition and the magic system really stepped up the importance of following the faith's tenets.</p><p></p><p>Note that the Norse Pantheistic faith is not only not extinct, but still has active groups that never Christianized in both Sweden and Norway. The thing is, the name for that faith is Asatru. And it's persevered in Sweden and Norway despite 9 centuries of serious hardline oppression.</p><p>I also know of a few who inherited it as their faith from ancestors a century to two ago who left the Norse homeland for the US in hopes of religious freedom. </p><p></p><p></p><p>It's been done a lot in the 80's and 90's, too. It can work, but the best examples avoid making the theology and the praxis important to play.</p><p></p><p></p><p>You also need to make certain your work isn't going to be a criminal offense to possess nor simply destroyed by customs in your nor your audience's localities due to forbidden imagery and/or subject matter. If you're intending worldwide, it becomes relevant. </p><p></p><p>This includes no swastikas in games intended for Germany, no negative depictions of Islam in most of North Africa and the Middle East (other than Israel), no religious symbology on the outside in most Muslim dominated nations. </p><p></p><p>It's not terribly likely to be an issue for most, but it has had some very real issues. A bloke I know sold a copy of a WW II wargame to a buddy in Germany, and both were notified that it was destroyed by German customs for unlawful inclusion of Nazi imagery, specifically the SS runes and the 4-bar swastika on unit counters. This was about 2005 to 2006.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8280297, member: 6779310"] Pendragon AVOIDS religion in play; actual practice is almost entirely veiled/off-screen, and by design. Religious traits? different matter. Pendragon enforces certain belief structures through the trait system, and that includes religious traits. But no published adventure I've bought had religious praxis as more than a token mention. (Specifically, Boy King and GPC include references to the Catholic Mass as part of certain events, but only as a "after mass X happens..." mode.) This avoidance of actual praxis is part of it's strength in avoiding the issues that real religion in play can bring. 4th edition and the magic system really stepped up the importance of following the faith's tenets. Note that the Norse Pantheistic faith is not only not extinct, but still has active groups that never Christianized in both Sweden and Norway. The thing is, the name for that faith is Asatru. And it's persevered in Sweden and Norway despite 9 centuries of serious hardline oppression. I also know of a few who inherited it as their faith from ancestors a century to two ago who left the Norse homeland for the US in hopes of religious freedom. It's been done a lot in the 80's and 90's, too. It can work, but the best examples avoid making the theology and the praxis important to play. You also need to make certain your work isn't going to be a criminal offense to possess nor simply destroyed by customs in your nor your audience's localities due to forbidden imagery and/or subject matter. If you're intending worldwide, it becomes relevant. This includes no swastikas in games intended for Germany, no negative depictions of Islam in most of North Africa and the Middle East (other than Israel), no religious symbology on the outside in most Muslim dominated nations. It's not terribly likely to be an issue for most, but it has had some very real issues. A bloke I know sold a copy of a WW II wargame to a buddy in Germany, and both were notified that it was destroyed by German customs for unlawful inclusion of Nazi imagery, specifically the SS runes and the 4-bar swastika on unit counters. This was about 2005 to 2006. [/QUOTE]
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