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Real Religion in Adventure Design
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<blockquote data-quote="Emerikol" data-source="post: 8280619" data-attributes="member: 6698278"><p>I would avoid using real religions for many reasons. Even if you want to use a real one, just reflavor it enough that no one can say it is the religion it is based upon. One issue is you may have players who know the real religion better than you do. This is why I have avoided campaigns set in the "real world" because some people may know history better and then you have debates about what would Romans really do or not do. It just isn't worth the trouble. If you want to use real stuff, the effort to change it up a bit is worth it. The time spent will save tons of time later.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8280619, member: 6698278"] I would avoid using real religions for many reasons. Even if you want to use a real one, just reflavor it enough that no one can say it is the religion it is based upon. One issue is you may have players who know the real religion better than you do. This is why I have avoided campaigns set in the "real world" because some people may know history better and then you have debates about what would Romans really do or not do. It just isn't worth the trouble. If you want to use real stuff, the effort to change it up a bit is worth it. The time spent will save tons of time later. [/QUOTE]
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