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Real tale of Old School feel?
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<blockquote data-quote="gizmo33" data-source="post: 2451714" data-attributes="member: 30001"><p>In my campaign, Chaos and Law are both fairly strongly represented - and the way that I do Chaos is very much like Castle Amber, Dungeonland, and such. It makes sense to me, and thus Castle Amber probably seems less out of place than it does to other folks. But that points out IMO an important point - it really seems sort of pompus to start talking about "good design" as if we're talking about building a bridge or something. We're talking about a DnD module! What is probably happening here is that the module is just not suited to your campaign and playing style. </p><p> </p><p>I never said "because it's magic" and just left it at that, and I don't think anyone else has. There's more to it - and too many other posts for me to reconstruct the arguments.</p><p> </p><p>I don't know anything about the "orc and pie" thing. I wasn't trying to "rationalize anything" and I think you must have missed most of the points I tried to make earlier. I'd never waste my time saying that "orc and pie" were a bad design - I tend to reserve the phrase for feats, character classes, and things that are more mechanical. Or perhaps I might say "bad design" if the module did a poor job of using some created work upon which it was based (in this case, the CAS stories). So "Uninteresting" is probably what I would call something like "orc and pie".</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2451714, member: 30001"] In my campaign, Chaos and Law are both fairly strongly represented - and the way that I do Chaos is very much like Castle Amber, Dungeonland, and such. It makes sense to me, and thus Castle Amber probably seems less out of place than it does to other folks. But that points out IMO an important point - it really seems sort of pompus to start talking about "good design" as if we're talking about building a bridge or something. We're talking about a DnD module! What is probably happening here is that the module is just not suited to your campaign and playing style. I never said "because it's magic" and just left it at that, and I don't think anyone else has. There's more to it - and too many other posts for me to reconstruct the arguments. I don't know anything about the "orc and pie" thing. I wasn't trying to "rationalize anything" and I think you must have missed most of the points I tried to make earlier. I'd never waste my time saying that "orc and pie" were a bad design - I tend to reserve the phrase for feats, character classes, and things that are more mechanical. Or perhaps I might say "bad design" if the module did a poor job of using some created work upon which it was based (in this case, the CAS stories). So "Uninteresting" is probably what I would call something like "orc and pie". [/QUOTE]
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