Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andre" data-source="post: 2452546" data-attributes="member: 25930"><p>Any objections if we stop worrying about motives, agendas, and all that stuff and just focus on the more interesting (if less flameworthy) comments in this thread? Just a crazy thought... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I'm going to try to put Quas's objections (as I understand them) in a framework that might make some sense. Instead of determining if a specific module is "well-designed", let's look at two systems.</p><p></p><p>Original D&D brown/white box vs 3.x D&D</p><p></p><p>Would anyone honestly say that 3.x is not better designed? It has a (mostly) core mechanic, simplified multiclassing rules, better (though still imperfect) balance among the classes, well-defined conditions and statuses, and so on. It is much more comprehensive than the original three booklets. It takes advantage of 20+ years of experience in designing rpg's.</p><p></p><p>But is it more fun? That's an entirely different question, and far more subjective. Quas has admitted that a module can be badly designed and still be fun to any particular group. His objection is when someone equates "fun" with "well-designed". The two are by no means synonymous. In fact, I can think of many games I've played that were fun, not because they were well-designed, but despite the fact that they weren't. </p><p></p><p>Part of the problem here (and in the Desert of Desolation thread) may be that we haven't yet defined what is good design. Quas has listed a number of items that he feels show poor design, and Gizmo has questioned whether or not those examples matter. So what does matter in good design? What examples can someone present of good or bad design? Maybe if we can better define this, we'll be able to get past the comments about agendas and motives.</p></blockquote><p></p>
[QUOTE="Andre, post: 2452546, member: 25930"] Any objections if we stop worrying about motives, agendas, and all that stuff and just focus on the more interesting (if less flameworthy) comments in this thread? Just a crazy thought... :p I'm going to try to put Quas's objections (as I understand them) in a framework that might make some sense. Instead of determining if a specific module is "well-designed", let's look at two systems. Original D&D brown/white box vs 3.x D&D Would anyone honestly say that 3.x is not better designed? It has a (mostly) core mechanic, simplified multiclassing rules, better (though still imperfect) balance among the classes, well-defined conditions and statuses, and so on. It is much more comprehensive than the original three booklets. It takes advantage of 20+ years of experience in designing rpg's. But is it more fun? That's an entirely different question, and far more subjective. Quas has admitted that a module can be badly designed and still be fun to any particular group. His objection is when someone equates "fun" with "well-designed". The two are by no means synonymous. In fact, I can think of many games I've played that were fun, not because they were well-designed, but despite the fact that they weren't. Part of the problem here (and in the Desert of Desolation thread) may be that we haven't yet defined what is good design. Quas has listed a number of items that he feels show poor design, and Gizmo has questioned whether or not those examples matter. So what does matter in good design? What examples can someone present of good or bad design? Maybe if we can better define this, we'll be able to get past the comments about agendas and motives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
Top