Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spell" data-source="post: 2452979" data-attributes="member: 19718"><p>i found absurd that you could die at the ghost banquet, without having a clue of what was going to happen.</p><p>i thought that the whole start of the adventure (in the fog, with the escaped mule dying, to show the players that they were forced to go in) was absurd (that was loooooong before the mists of ravenloft seduced me...)</p><p>i can't remember exactly what i didn't like in the finale (i seem to recall an ubermonster watching over the tomb of the dormient amber guy, or the fact that, as far as i can remember, the whole module had a happy ending after the PCs awoke the sleeping guy... it was 1992 when i last read the module, so, please, forgive me for any inaccuracy).</p><p></p><p>those of course, are absurd things in my book, for my tastes and at my gaming table. and, besides, they are not big things. i could easily change them or explain them away, if i had to run the module. other people might have no problem with them... but, of course, since i am talking, i think it's assumed i am stating my opinion... i don't believe in universal truths, you know, especially in gaming... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Spell, post: 2452979, member: 19718"] i found absurd that you could die at the ghost banquet, without having a clue of what was going to happen. i thought that the whole start of the adventure (in the fog, with the escaped mule dying, to show the players that they were forced to go in) was absurd (that was loooooong before the mists of ravenloft seduced me...) i can't remember exactly what i didn't like in the finale (i seem to recall an ubermonster watching over the tomb of the dormient amber guy, or the fact that, as far as i can remember, the whole module had a happy ending after the PCs awoke the sleeping guy... it was 1992 when i last read the module, so, please, forgive me for any inaccuracy). those of course, are absurd things in my book, for my tastes and at my gaming table. and, besides, they are not big things. i could easily change them or explain them away, if i had to run the module. other people might have no problem with them... but, of course, since i am talking, i think it's assumed i am stating my opinion... i don't believe in universal truths, you know, especially in gaming... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
Top