Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2453820" data-attributes="member: 12037"><p>Basically, if a DM would be lost even if the PCs follow the path that the writer expects, then that would be a failure on the part of ease of use. This could be done many ways: a simple layout of a dungeon, by explaining motivations and reactions on the part of NPCs, or something else entirely.</p><p></p><p>General writing skill of the author, to me, is part of the design. You can be the best adventure designer in the world, but if you don't have the capability of expressing those thoughts to others, your module will be poor.</p><p></p><p></p><p></p><p>Sadly, no, that's not what I mean. I can't really go into a lot of detail, as I'm not a literary expert. There's a big difference between Poe and gothboy117 on deadjournal. One is critically acclaimed, and one would make English teachers gouge out their eyes. This isn't to say gothgirl298 doesn't love gothboy117's poetry and if she does, <em>that's perfectly fine</em>. But, it does mean that it isn't literarily sound. I am speaking from an academic stance, as I said earlier.</p><p></p><p>In essence, there is such a thing as bad writing. In literature and in module writing.</p><p></p><p>But, I think that discussion goes way beyond the relevance of this thread, and I'd hate to get off on a tangent, because I care much more about playability of a module than the literary acceptance of the module. Fantasy is built on things that don't go over in the literary world, especially in this frantically postmodern one that abounds. It's built on archetypes, cliches, and good versus evil, so in a critical sense what makes good writing could very well make a bad module. (That last point being the most important thing in this rambling, by the way.)</p><p></p><p>I hope I make at least some sense...</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2453820, member: 12037"] Basically, if a DM would be lost even if the PCs follow the path that the writer expects, then that would be a failure on the part of ease of use. This could be done many ways: a simple layout of a dungeon, by explaining motivations and reactions on the part of NPCs, or something else entirely. General writing skill of the author, to me, is part of the design. You can be the best adventure designer in the world, but if you don't have the capability of expressing those thoughts to others, your module will be poor. Sadly, no, that's not what I mean. I can't really go into a lot of detail, as I'm not a literary expert. There's a big difference between Poe and gothboy117 on deadjournal. One is critically acclaimed, and one would make English teachers gouge out their eyes. This isn't to say gothgirl298 doesn't love gothboy117's poetry and if she does, [i]that's perfectly fine[/i]. But, it does mean that it isn't literarily sound. I am speaking from an academic stance, as I said earlier. In essence, there is such a thing as bad writing. In literature and in module writing. But, I think that discussion goes way beyond the relevance of this thread, and I'd hate to get off on a tangent, because I care much more about playability of a module than the literary acceptance of the module. Fantasy is built on things that don't go over in the literary world, especially in this frantically postmodern one that abounds. It's built on archetypes, cliches, and good versus evil, so in a critical sense what makes good writing could very well make a bad module. (That last point being the most important thing in this rambling, by the way.) I hope I make at least some sense... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Real tale of Old School feel?
Top